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#5
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But it is still happening since the patch?
I'm having a hard time finding the cause.. the code just doesn't support it. Code:
void Client::CheckDynamicPvP(int8 Level) {
uint8 LowLevel = 0;
uint8 HighLevel = 0;
if (Level <= RuleI(PvP, NaturalPvPRange)) LowLevel = 1;
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