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  #1  
Old 10-10-2011, 06:48 PM
tbox tbox is offline
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It would be nice if they could consider making fear work but with a max duration cap and a fear immunity timer. Same with charm. Thats what most games do with CC. That would be a decent compromise instead of just out right not making it work. Wouldn't that be closer to classic because you could fear and charm in classic at least for a short while?
  #2  
Old 10-10-2011, 07:44 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by tbox [You must be logged in to view images. Log in or Register.]
It would be nice if they could consider making fear work but with a max duration cap and a fear immunity timer. Same with charm.
It wouldn't land on anyone with over 100 magic resist anyway. If you are suggesting altering the EQ classic system to let spells like this work in PvP, then whats to stop them from doing other ridiculous things like when they had warriors crippling blow for 1000 on TZVZ with 30dmg 2h.

We're either having normal EQ PvP, or some crappy version of it like TZVZ that nobody likes except Knuckle and Rexx.
  #3  
Old 10-10-2011, 07:52 PM
Lasher Lasher is offline
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Another magical arbitrary 100 mr post. EQ devs wasted their time allowing mr go to past 100, since all you need is 100 and no more
  #4  
Old 10-10-2011, 08:12 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
Another magical arbitrary 100 mr post. EQ devs wasted their time allowing mr go to past 100, since all you need is 100 and no more
And here's me linking magic resist parse during Luclin for the 400th time where 150MR equaled 87% resistance and how MR was significantly even more effective before the Luclin patch:

http://thesafehouse.org/forums/showp...7&postcount=14

Oh, and after that parse was done, they released a new patch because it was too easy to kill pure melees with 0 channeling skill and made Magic Resist even more effective again:

"Spyder, looks like Verant didn't agree with you.

From the Sept 26th patch message:
Quote: - The recent resist changes have been adjusted for PvP. They will not be exactly as they were prior to the resist change, but they should be reasonable now. Please let us know if you feel they need further adjustment."
Last edited by tmoneynegro; 10-10-2011 at 08:24 PM..
  #5  
Old 10-10-2011, 11:32 PM
Lasher Lasher is offline
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1) You mentioned luclin in a classic pvp server thread, lollers
2) you link a person post who provided no parse and liked to use definitive words like "about"
3) you posted a patch message saying resist change but gave no hard numbers but only changes that can be speculative.

So where are you getting this magical number that 100 mr makes you immune to mr spells? Can you link me a post of a eq dev saying 100 mr makes you immune to non lure/modded mr spells?
  #6  
Old 10-11-2011, 12:14 AM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
So where are you getting this magical number that 100 mr makes you immune to mr spells? Can you link me a post of a eq dev saying 100 mr makes you immune to non lure/modded mr spells?
You're one of those people that played TZVZ and never paid for an EQ live account in your life right? This is like asking to prove that the sky is blue.
  #7  
Old 10-11-2011, 09:20 AM
Lasher Lasher is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
You're one of those people that played TZVZ and never paid for an EQ live account in your life right? This is like asking to prove that the sky is blue.
Played on tz at release in 1999. you played on sz, a server that started in 2001?

IM not claiming what the magical number is but you are adamant that 100mr IS the number with no wiggle room. I agree that snare and root did not land well at all when people got a decent amount of mr but there are mr spells that did land on people with 100 mr, chaotic feed back landed with enough certaintiy that it was worth having memed and using, aswell as slow was useful in clasic and even in kunark on most melee but warriors and rogs. Both of us are giving anecdotal stories but im not delusional to say that 100mr will make you immune to non lure/modded mr spells
Last edited by Lasher; 10-11-2011 at 03:28 PM..
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