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Old 10-10-2011, 05:07 PM
Null Null is offline
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Quote:
Originally Posted by hotstud [You must be logged in to view images. Log in or Register.]
P.S. Like I said a mechanic where zoning while not in PvP then immediately being engaged on other side that allows you to zone back immediately and plug without punishment would be fine. I'm all for punishing zone plugging where someone runs to a zone to escape PvP that started while they were playing. It does need to account for this specific situation though where you zone into a new area and are immediately attacked.
Perhaps a /ready command that both players need to type before engaging in PvP?
  #2  
Old 10-10-2011, 05:17 PM
Envious Envious is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Perhaps a /ready command that both players need to type before engaging in PvP?
Lol
  #3  
Old 10-10-2011, 06:02 PM
Vile Vile is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Perhaps a /ready command that both players need to type before engaging in PvP?
had to sig this.
  #4  
Old 10-11-2011, 02:41 AM
Sniperfire Sniperfire is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Perhaps a /ready command that both players need to type before engaging in PvP?
wow just wow maybe issue everyone helmets and kneepads
  #5  
Old 10-11-2011, 05:58 AM
Darwoth Darwoth is offline
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how bout 2 min pvp flag, can not zone for 2 mins once you attack another player unless via channeling a gate etc.

this way people that engage someone and end up on the shit end of the fight can not just numlock to the zoneline and plug, and pussbags that spend all their time hauling ass anyway can continue to do so.



or, pvp flag timer for all but when zoning you have a 10 second buff similar to the xp loss protection buff that cancels out the flag. this will improve pvp by removing zoneplugging/zone hopping but prevent the zoning into a dozen people issue being complained about.


or just implement pvp flag timer and make it so you can /w all zones like you could in post kunark, makes that real simple.


personally none of this is a big enough issue for me to really care, it should probably just be left alone. has been to many non classic things added/changed already and with to much more im afraid that much of the intended playerbase will be alienated instead.
  #6  
Old 10-11-2011, 01:08 PM
Nirgon Nirgon is offline
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You do know that some of these things while seemingly unfair and in need of adjustment were classic. You're suggesting that one mechanic with an exploitable element be replaced with another. Just leave it alone.
  #7  
Old 10-12-2011, 09:05 AM
Rust1d? Rust1d? is offline
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Tell me what % of pvp fights happen at the zoneline? 2-5%? I really see this as a non-issue. Someone zone plugs, move on.
  #8  
Old 10-12-2011, 09:35 AM
Lovely Lovely is offline
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I don't really think it's a big issue. I make people plug and zone dance everyday and I don't really care. Let them waste their time and try to get them next time instead. You pretty much achieved your goal when you make someone plug anyways.
  #9  
Old 10-12-2011, 09:57 AM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
I don't really think it's a big issue. I make people plug and zone dance everyday and I don't really care. Let them waste their time and try to get them next time instead. You pretty much achieved your goal when you make someone plug anyways.
You can do that as a wizard with high burst damage.

But try a classic era melee where anyone can stroll to the zoneline and plug in the 5 hours it takes you to get them to half health.

I don't want to make my opponent plug, just so he can log back in 5 mins later and attack me again. I want him corpse running from his bind point.
  #10  
Old 10-20-2011, 02:09 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
how bout 2 min pvp flag, can not zone for 2 mins once you attack another player unless via channeling a gate etc.
When you mix EQ and drugs lots of crazy shit comes out.
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