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Old 10-07-2011, 03:24 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Lol if anyone ever raided Solteris... the 3rd event is likely the most coordination event in game.

Rathe Council is a close second having to kill the 12 mobs (6 mezzable 6 non mezzable) within a 7 minute window...

Balreth (Solteris 3) you had to beat a mob to 20%, at which point is splits into 2 different mobs, and balance their HP within 5% of each other down to 20% if they unbalance the event fails. At 20% they split into 4, repeating the balance again. At 20% of the 4 split, they split into 8. You balance those down and they split into 16 mobs and must be killed (no balance). So imagine balancing 8 mobs, within 5% of all of their HP, if any get 5% different at any point in time the event fails and you get to start again. This is while healing 8 different tanks.

Later EQ was better raiding than classic imo. But classic has some qualities over later EQ expansions too :P.
before eq1 got to Solteris, all that was already done in eq2 and wow.
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring.

It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank.
EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive

yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option
  #2  
Old 10-07-2011, 06:00 PM
Gwence Gwence is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
before eq1 got to Solteris, all that was already done in eq2 and wow.
EQ1 was awesome at creating time sinks size of a moon, but its raids, specially pre-PoP were ultra boring.

It took our guild 3 freaken months of grinding trash mobs to get everyone VT key. Inside it took 4-6 hours to clear through endless waves of trash mobs just to get to the bosses, and what do we find at the end? Every single boss in VT is a 20-30min tank and spank.
EQ1 classic was maybe tough on solo game, but when it came to encounters - it was dull and repetitive

yeah, WoW/EQ2 soloing/leveling is very easy, but their raid scripts is what makes it worth trying. And unlike eq1, you can't bring 120+ people to zerg RZ encounter cause you don't have the skill to beat it, like guilds did on eq1 - in EQ2/WoW you are limited to your 4-6 groups, and zerging is not an option
100 people at rallos with the hopes of flagging as many as possible, I know the flag mob would disappear after 72 people got flags but.. I can't remember if that mechanic was in initially or something that was added later once raid window was put into the game. In any case, Rallos was a balls to the wall type of fight that was fun as hell but not really reliant on skill as much as zerg presence (in the beginning days of PoP anyway).

I agree with you on VT, but I'll say I still liked the zone somewhat. I question your ability to clear it in 4-6 hours if we're talking pre-PoP, post PoP ok I'd believe it. Either way, the more involved luclin fights were outside of VP, VP was just the candy zone. Emp and High Priest were difficult fights in the beginning and very fun. SSRA in general was quite a bit of fun.

The solteris comment above that wasn't the first raid mechanic to implement a balancing strategy to win. Anguish had the Jelvin event and one of the coolest raids imo was one of those proving grounds trials, can't remember the exact name, where each player had to watch for the emotes and direct their character accordingly whether it be to duck or jump or take their rings off etc etc.
  #3  
Old 10-07-2011, 06:09 PM
Kevlar Kevlar is offline
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Rallos was pretty easy as long as you had an army of druids or chanters with charmed pet DPS, and enough rangers or whatever to kite the adds away.
  #4  
Old 10-07-2011, 06:59 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
100 people at rallos with the hopes of flagging as many as possible, I know the flag mob would disappear after 72 people got flags but.. I can't remember if that mechanic was in initially or something that was added later once raid window was put into the game. In any case, Rallos was a balls to the wall type of fight that was fun as hell but not really reliant on skill as much as zerg presence (in the beginning days of PoP anyway).

I agree with you on VT, but I'll say I still liked the zone somewhat. I question your ability to clear it in 4-6 hours if we're talking pre-PoP, post PoP ok I'd believe it. Either way, the more involved luclin fights were outside of VP, VP was just the candy zone. Emp and High Priest were difficult fights in the beginning and very fun. SSRA in general was quite a bit of fun.

The solteris comment above that wasn't the first raid mechanic to implement a balancing strategy to win. Anguish had the Jelvin event and one of the coolest raids imo was one of those proving grounds trials, can't remember the exact name, where each player had to watch for the emotes and direct their character accordingly whether it be to duck or jump or take their rings off etc etc.
Indeed it wasn't the first. It was the most challenging, and now on live it is the most undoable event.

Jelvan's balance would just cause them to gain certain AEs, namely a spell silence and spell/melee slow. Balreth if you unbalanced the event would immediately fail and 20 zerglings(tiny golems) would pwn your raid.

Balancing 3 mobs is different than balancing 8 :P. Level 65-75~ raiding was the best of EQ's raiding experience.
  #5  
Old 10-07-2011, 07:29 PM
cyryllis cyryllis is offline
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