![]() |
|
|
|
#1
|
|||
|
Unlike the beta, you won't get a 10 level head start by getting online a couple of hours before the masses. People will level at approximately the same rate except for poopsockers like Salty who won't be seen in PvP until 50 anyway. If you spend any considerable amount of time running around ganking low-levels, you'll get out-leveled yourself. If Rogean cares enough to spend additional time coding a scaling level range, it wouldn't bother me, but I care so little that I'd rather see the server go live a couple of days sooner.
But they should definitely make it so that you can't attack anyone who's outside your range, whether above or below, unless they flag themselves with the dynamic system. And the dynamic system should only apply to heals imo. | ||
|
|
|||
|
#2
|
|||
|
8 lvls is fine, but attacking a lvl 16 when you're lvl 8 and a lvl 24 being able to kill you is dumb.
Not sure if that's a beta bug or how things are supposed to be, but the custom rule set = dumb imo. Keep it how it was and just allow it to be a 8 lvl pvp range, why change something that wasn't a part of the game previously? Immy healing/lower lvl bard speed/etc, won't be a problem in reality because there will be no boxing... Who is going to follow around lvl 50s on a 41 cleric... Come on now... | ||
|
|
|||
|
#3
|
||||
|
Quote:
The guilds that keep a bunch of clerics at 41 to give themselves immune healers for raids without a level requirement? Of course it would happen. | |||
|
|
||||
|
#4
|
|||
|
So let us have compromise....+/- 5 pvp starts at level 6. Gives people a chance to get a few levels in order to get their feet wet. Not sure what else could be done...
| ||
|
|
|||
![]() |
|
|