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Old 10-05-2011, 05:59 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Melee damage is approximately classic. Hit rates are approximately classic at around 60%.
Are you high dude, there is no flat 60% hit rate in EQ. On EQ live, I don't remember even being able to miss a level 1. You definitely get a bonus or penalty based on your level vs opponent.

I doubt it's 60% vs even cons either. If that was true, attacking a warrior in PvP and trying to get through his dodge, parry, and riposte would leave you with something like a 30% hit rate and in real EQ PvP, I'm pretty sure at least half of my swings landed.
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Old 10-06-2011, 07:31 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Are you high dude, there is no flat 60% hit rate in EQ. On EQ live, I don't remember even being able to miss a level 1. You definitely get a bonus or penalty based on your level vs opponent.

I doubt it's 60% vs even cons either. If that was true, attacking a warrior in PvP and trying to get through his dodge, parry, and riposte would leave you with something like a 30% hit rate and in real EQ PvP, I'm pretty sure at least half of my swings landed.
Yep... He even made a graph to illustrate his findings.

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