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#1
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It was 8 level range on VZ and TZ, 4 on RZ and SZ was any level.
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“Smile, breathe, and go slowly.”
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#2
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level range should be +/-4 or 5 imo, you really stand no chance against someone that is 8 levels higher than you...
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iWin
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#3
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#4
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perhaps we can have a system in place where the level range increases as you level up, +/- 4 until level 20, than it becomes +/- 6 until level 30, than +/- 8? hrmmmmmmmmmmmmmmmmmmmmmmm?
__________________
iWin
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Last edited by Macedon; 10-04-2011 at 03:36 PM..
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#5
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#6
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Quote:
__________________
iWin
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Last edited by Macedon; 10-04-2011 at 03:44 PM..
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#7
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Quote:
Of course, with this dynamic system, it may not be as big of a deal as on live.. idk!
__________________
“Smile, breathe, and go slowly.”
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#8
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Quote:
On the +/-8 Vallon / Tallon Ruleset it was only coin if I remember correctly. I was fighting a twink on beta last night. He was owning us (a group of three, his equivalent level) After a while we all just retreated because there was no incentive to continue fighting except, perhaps, to lose more experience. There was nothing to gain, like one of his shiny twink items. I am in favor of +/-4 level ruleset with item and coin loot. Out of range healers was just something that happened now and then. You bag your shit, kiss your ass goodbye and move on. Regardless, I will play the server any way it comes. Rogean I (and many others) appreciate the work you're doing here.[You must be logged in to view images. Log in or Register.] | |||
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#9
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honestly - didn't read the 24 pages. I'm in favor of the +/- 8 lvl range, but the dynamic thing isn't so cool.
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Last edited by Nixus; 10-05-2011 at 11:39 AM..
Reason: lol'd
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#10
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Quote:
On VZ we almost always used the LnS system. Hardly anyone bindrushed; if they did they would ruin their player reputation. Once you die, you're dead.. you're supposed to loot your corpse, and get out of that zone. There shouldn't be anything to gain from bindrushing, because bindrushing is dumb. Anyway, I guess I would be ok with players only losing coin to people within 4-5 (5 is better) levels. This would prevent the 42 cleric from losing all their cash for helping their 60 friends, and sounds like a good idea in that regard. What I find utterly disappointing, though, is that none of you are trying to do anything about these injustices you witness. The great thing about pvp this open is that it allows for different ways to deal with these problems. Why not join/start a guild based on the premise that you're better, more honorable and kind than these people? Something like an anti guild, that takes time out of your day to help these poor defenseless noobs from the +8 gankers? A level 30+ buff class could seriously turn the tides of these CB brawls in favor of the peaceful elves not wanting to gank greens. You certainly have the ability to, and by the looks of this thread there are enough of you. Instead of actually doing something about it, you come here to whine and try to have it changed. Why not create a force opposed to that which you do not like?
__________________
“Smile, breathe, and go slowly.”
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