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  #1  
Old 10-01-2011, 01:26 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Nimblerot [You must be logged in to view images. Log in or Register.]
A logical person would say that compromises need to be made for a server that will have a population of a few hundred prime time emulating a game made for a few thousand prime time. Project 1999 works because its a blue server with 3-4 times the population we will have.

If we end up getting as many regular players as project 1999, then by all means turn it off. But driving the server into the ground because you don't want to compromise on a few things in the spirit of keeping it classic is just dumb.
How can you be so sure global ooc would save the server from dying? I could just as easily say that global ooc is going to kill the server because a large percentage of the playerbase would feel alienated/disgusted/bored by the conversation that goes on there. No one wants to hear, "If you don't like it just turn it off."
  #2  
Old 10-01-2011, 01:42 AM
Nimblerot Nimblerot is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
How can you be so sure global ooc would save the server from dying? I could just as easily say that global ooc is going to kill the server because a large percentage of the playerbase would feel alienated/disgusted/bored by the conversation that goes on there. No one wants to hear, "If you don't like it just turn it off."
You could say that, but I think you can logically deduce that a large, empty pvp server with a population max of 300 instead of the intended 2000 with no global chat is more likely to push people away than a chat option you can filter on and off at your disposal. P99 works without it because it has a larger playerbase and no pvp.

But the entire point of this post was to keep it in to test out how it works. You don't like it so you're making up every argument you can against it. I don't particularly care for reading some of the crap that is said there either, but I think it's at least worth looking in to.
  #3  
Old 10-01-2011, 02:13 AM
vinx vinx is offline
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Quote:
Originally Posted by Nimblerot [You must be logged in to view images. Log in or Register.]
I think you can logically deduce that a large, empty pvp server with a population max of 300 instead of the intended 2000
2000?? wow
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  #4  
Old 10-01-2011, 02:19 AM
Nimblerot Nimblerot is offline
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http://en.wikipedia.org/wiki/EverQuest

"Multiple instances of the world exist on various servers. In the past, game server populations were visible during log-in, and showed peaks of more than 3000 players per server."

Pvp servers were never as popular as blue ones, hence why I undercut it. Sup bro?
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