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#1
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As far as the formula goes, it finds a simple rise/run (remember algebra?) and then its somewhat of a linear equation with level being X and whatever stat being Y. I assume this is how it works? But again the math is just quick and dirty -- some testing is definitely needed [You must be logged in to view images. Log in or Register.]
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Pinkfloyd 50 Bard ~~~~~ | |||
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#2
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Examples to help make things clear: floor(32) = round(32) = 32 floor(32.3) = round(32.3) = 32 floor(32.5) = 32, round(23.5) = 33 floor(32.8) = 32, round(32.8) = 33 Basically, until the new integer number is actually obtained through mods/levels, the next lowest is used. You can never "gain" values (damage, healing, +resist) through rounding, but you can "lose" some through the floor conversion (always <1 value lost). Graphically, it would look like this, with the solid circles indicating inclusive on the lower step bound on the integer mark while the hollow circles indicate exclusive at the upper bound: [You must be logged in to view images. Log in or Register.] Do note that a rounding graph would look similar, but would be translated 0.5 units, so that x=5.5 would yield y=6, etc.
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Last edited by falkun; 09-30-2011 at 11:27 AM..
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