Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-30-2011, 10:57 AM
wc4482 wc4482 is offline
Aviak


Join Date: Jun 2010
Posts: 50
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
That's awesome! I'll have to check it against what I see at L52 when I get the opportunity (hopefully tonight). I do know that with a 21 mod on my drums (MM battle drums), I'm only seeing 37pt DoT on Fufil's, not 38. But the Chants (frost and flame) look accurate at 56. I'll check the other songs out and provide feedback.
Thanks! I forgot to mention where I came up with the data -- It is all based on the p99 wiki. I wonder if there might be a more accurate source. Also I don't know how rounding is treated in game (the spreadsheet should just round to the nearest integer).

As far as the formula goes, it finds a simple rise/run (remember algebra?) and then its somewhat of a linear equation with level being X and whatever stat being Y. I assume this is how it works? But again the math is just quick and dirty -- some testing is definitely needed [You must be logged in to view images. Log in or Register.]
__________________
~~~~~
Pinkfloyd
50 Bard
~~~~~
  #2  
Old 09-30-2011, 11:16 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Quote:
Originally Posted by wc4482 [You must be logged in to view images. Log in or Register.]
(the spreadsheet should just round to the nearest integer)
That may be your issue. I believe EQ utilizes floor(x) instead of round(x), or whatever the EQ equivalent is of those 2 matlab functions.

Examples to help make things clear:

floor(32) = round(32) = 32
floor(32.3) = round(32.3) = 32
floor(32.5) = 32, round(23.5) = 33
floor(32.8) = 32, round(32.8) = 33

Basically, until the new integer number is actually obtained through mods/levels, the next lowest is used. You can never "gain" values (damage, healing, +resist) through rounding, but you can "lose" some through the floor conversion (always <1 value lost).

Graphically, it would look like this, with the solid circles indicating inclusive on the lower step bound on the integer mark while the hollow circles indicate exclusive at the upper bound:
[You must be logged in to view images. Log in or Register.]

Do note that a rounding graph would look similar, but would be translated 0.5 units, so that x=5.5 would yield y=6, etc.
Last edited by falkun; 09-30-2011 at 11:27 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.