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#1
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Melee damage vs. NPCs is really low even for the current gear standards.
However vs. players as a wizard for example I never miss, and usually hit up decently well for my weapon which is a fucking ******ed bronze dagger. Root resists constantly on low level targets but rarely does on even cons or DB cons. Magic based nukes resist an awfully lot as well. Cold / Fire not so much. Mobs seem to be nailing people also but that could be an AC issue. | ||
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#2
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I'm not sure if the hitbox is too small. It almost seems like hits just get lost in the code sometimes. I've had a couple times my target was stopped, and it didn't let me hit him. I'm not seeing "You are too far from your target" messages or anything either.
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#4
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y=x-25 if x <= 120 = 95 if x > 120 Regardless this is clearly a stupid graph. I shouldn't waste my time educating you on the obviousness of this, but firstly, your graph doesn't reward people for having MR above 120, which is by no means classic. In classic (as in any era of Live) you had better resist chances if for example a Bard was pumping you up to 300 MR than if you only had 120, and saying otherwise without solid proof is just idiotic. Granted, you may have had diminishing returns at higher MR (so the difference between having 300 MR and 150 MR is much smaller than the difference between having 150 MR and 0 MR), but your chance to resist with x+1 MR should always be strictly greater than your chance to resist with x MR.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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#6
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#7
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- Spells now have a minimum chance of landing of 5%, up from 2%. http://www.necrotalk.com/showthread.php?t=2295 | |||
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#8
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#9
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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Lethdar even posted an old Safehouse link where some guy parsed crowd control resists during Luclin and it was 87% resist rate with 150MR. The parse was just after a patch that made it easier for spells to land so the resist rate was even higher before that: "150 MR gets you about 87% resistance to snares according to my last batch of tests." http://www.thesafehouse.org/forums/s...ead.php?t=7879 I'm 100% positive the resist rate for crowd control was over 90% with 120MR during Velious and prior expansions. My graph is accurate within a 5% margin of error or so. Link to graph: http://img809.imageshack.us/img809/5918/linear1.jpg Here's some more people who actually played a PvP server: [You must be logged in to view images. Log in or Register.] | |||
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Last edited by tmoneynegro; 10-01-2011 at 06:35 PM..
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