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  #71  
Old 09-29-2011, 03:35 PM
Dalem Dalem is offline
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As a 20 pally I rarely am able to land hits on moving targets as well.
  #72  
Old 09-29-2011, 03:45 PM
hotstud hotstud is offline
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Pet spell resists in general are messed up. I'm playing three mages at once and was able to kill a hill giant at level 16 with a druid kiting it around because my pets nukes were landing nonstop. Even the level 12 fire pet was landing nukes on a hill giant, I mean come on.
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  #73  
Old 09-29-2011, 03:48 PM
Nirgon Nirgon is offline
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The pets didnt pull aggro from the druid eh?
  #74  
Old 09-29-2011, 04:01 PM
Cwall Cwall is offline
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make hitboxes slightly larger imo
  #75  
Old 09-29-2011, 04:03 PM
Ripcord Ripcord is offline
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Playing a druid ive noticed the same shitty rates for pvp snare/root. But whats odd is when it does land (albeit usually for only a few ticks) nukes dont seem to ever brake it. Got a root off and at least 3 nukes while 3 other melee were smacking the guy and he eventually died before root wore off. I think root should land a bit more, but be easier to escape if hit by a nuke, i remember it breaking almost always after a nuke.

On a mob this deff seems the case, on white con mammoths I nuked literally untill i was oom or the mob was dead, root never broke early.

Earth pets forget it, root lands 100% and re-lands before it wears.

Also does snare duration get longer as you get higher level? Even on mobs my lvl 1 snare was lasting only a few ticks at lower levels and seems to be gradually increasing in duration as i get higher. I remember it being an all or nothing spell.
  #76  
Old 09-29-2011, 04:06 PM
hotstud hotstud is offline
Kobold

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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The pets didnt pull aggro from the druid eh?
No he just chain cast snare to maintain aggro even though it was resisted every time.
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  #77  
Old 09-29-2011, 04:16 PM
Galacticus Galacticus is offline
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Some things I have noticed:

Root and snare often resist yet mage pets are pro at rooting constantly.

8/10 of my harmtouches hit for 2 or 3 damage, all the others hit for full.
  #78  
Old 09-29-2011, 05:19 PM
Bockscar Bockscar is offline
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I have noticed that nuke damage leans overwhelmingly towards either full or pitfully little damage. I've yet to land a nuke in the middle of the range, it's always full or like 2 damage.
  #79  
Old 09-29-2011, 05:32 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
the only problem is root sucks for pcs, but pets can root like nobodies business.
oh absolutely. i was just talking about pc roots. the pet roots are definitely working "better than intended."
  #80  
Old 09-29-2011, 06:02 PM
mitic mitic is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
[LIST][*]Root and Snare seem to resist a lot on lower level players (or is it all spells?)
earth pet root sticks quite well tho, please "fix" that. its not like mages have problems to pvp without this "100% root feature"
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