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#71
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As a 20 pally I rarely am able to land hits on moving targets as well.
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#72
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Pet spell resists in general are messed up. I'm playing three mages at once and was able to kill a hill giant at level 16 with a druid kiting it around because my pets nukes were landing nonstop. Even the level 12 fire pet was landing nukes on a hill giant, I mean come on.
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#73
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The pets didnt pull aggro from the druid eh?
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#74
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make hitboxes slightly larger imo
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#75
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Playing a druid ive noticed the same shitty rates for pvp snare/root. But whats odd is when it does land (albeit usually for only a few ticks) nukes dont seem to ever brake it. Got a root off and at least 3 nukes while 3 other melee were smacking the guy and he eventually died before root wore off. I think root should land a bit more, but be easier to escape if hit by a nuke, i remember it breaking almost always after a nuke.
On a mob this deff seems the case, on white con mammoths I nuked literally untill i was oom or the mob was dead, root never broke early. Earth pets forget it, root lands 100% and re-lands before it wears. Also does snare duration get longer as you get higher level? Even on mobs my lvl 1 snare was lasting only a few ticks at lower levels and seems to be gradually increasing in duration as i get higher. I remember it being an all or nothing spell. | ||
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#77
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Some things I have noticed:
Root and snare often resist yet mage pets are pro at rooting constantly. 8/10 of my harmtouches hit for 2 or 3 damage, all the others hit for full. | ||
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#78
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I have noticed that nuke damage leans overwhelmingly towards either full or pitfully little damage. I've yet to land a nuke in the middle of the range, it's always full or like 2 damage.
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#79
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Quote:
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#80
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Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
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