Quote:
Originally Posted by Null
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- Root and Snare seem to resist a lot on lower level players (or is it all spells?)
- Melee hitbox seems too small, making it very hard to hit moving players.
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Root and Snare were resisted quite a bit on the team servers right at level 6 with 0 MR, nukes weren't resisted as much, IMO without any knowledge how the coding works, not all spell lines are treated the same. And likely shouldnt be. I don't think the tank should be rooted/snared every time he's in pvp at the lower or midlevels unarmed with any ability to debuff snares/roots.
Hit boxes, IMO, should be HUGE. Spell range sure is. And this is coming from an Enchanter