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  #1  
Old 09-28-2011, 06:19 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
Rallos Zek/ VZ / TZ back in 99-2000.

I remember this patch note as well.
May 8, 2001 3:00 am
------------------------------

** PvP changes **

We have made the first of our upcoming changes to the PvP aspects of
EverQuest:

- Consider: /Consider will only have three results when used to
consider a Player Character. The character will show as 'green' if he
is below the range that allows you to attack him. The character will
show as 'white/black' if he is within your ability to attack. And the
character will show as 'red' if he is above your range. This will only
take effect on PvP servers.

- Sanctuary Levels: Characters below level six will not be able to
engage in PvP combat, unless they take part in a Guild War, duel or use
the Arena. This will, obviously, only take place on PvP servers.


From http://everquest.allakhazam.com/hist...es-2001-1.html
  #2  
Old 09-28-2011, 06:52 PM
Palemoon Palemoon is offline
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Posts: 848
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Maybe we should get rid of the safe zones at level 1 then too. Can't say I see much difference between pvp at lvl 1 or 2.

Seems like this is only really for invulerable traders in the cities? Not needed, let trust and reputation be your guide.... or become notorious when you insist on some last minute negotiations with the person you've met to trade with, that end in his unfortunate death...

Just make it classic IMO, remove the safe zones and the lvl 1 immunity thing.

Its a problem now because its "beta" and everyone is being stupid with their boxes and toons named "Fuck".
  #3  
Old 09-28-2011, 06:57 PM
juicedsixfo juicedsixfo is offline
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Join Date: Jul 2011
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Just make it classic IMO, remove the safe zones and the lvl 1 immunity thing.
If it was classic guards would assist and you'd take faction hits for killing your own kind.
  #4  
Old 09-28-2011, 07:01 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by juicedsixfo [You must be logged in to view images. Log in or Register.]
If it was classic guards would assist and you'd take faction hits for killing your own kind.
The faction hits for killing your own kind was not 1999 rallos.

edit: But I do agree that faction in general needs to be fixed, guards, GM trainers, etc. need to help whoever they have higher faction with when they see people fighting. This is a very important thing.
  #5  
Old 09-30-2011, 03:47 PM
Clyve Clyve is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
The faction hits for killing your own kind was not 1999 rallos.

edit: But I do agree that faction in general needs to be fixed, guards, GM trainers, etc. need to help whoever they have higher faction with when they see people fighting. This is a very important thing.
Everything about this post is truth.

PLEASE get the guard faction working. I want to attack Erudites.
  #6  
Old 09-30-2011, 03:50 PM
Chronoburn Chronoburn is offline
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Join Date: Jun 2011
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This lowbie pvp helps me afford the spells.
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