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#1
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If Loot and Scoot is enacted, you lose the right to the zone which is a pretty big deal in Everquest. If you're experiencing somewhere or camping something and you die, having to leave the zone fucking sucks. For people at max level, having to give away a shot at a raid zone or raid target because you lost a guild battle sucks.
There is a penalty for losing, and it doesn't have to involve a griefing tactic of costing someone experience or item loss. People should PVP for the thrill of winning or losing, there doesn't have to be a harsher penalty associated then losing the rights to whatever area/mob you had claim to in the game world. There still is a clear pecking order. The only thing xp loss does is benefit max level players who level faster then others and encourages people to AVOID pvp because they might lose experience. It's just like on Rallos Zek, implement item loss and suddenly 99% of the server is running around naked for fear of losing their items. It's a stupid system that caters to the people who enjoy griefing as opposed to a server that encourages good, quality PVP like what we enjoyed on these servers when they were live. You wouldn't know, because you probably never played on them. | ||
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#2
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Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#3
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#4
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LnS is for pussies
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#5
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#6
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Quote:
Stop pretending like quasi-blue team-based servers with no death penalty are what real PvP servers are. Your argument to pussify the server is a bad one. Like Gloinz said, go back to WoW. | |||
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#7
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Quote:
If you want to model this server after Sullon Zek, then make those changes and watch the population plummet. If you want to make it Rallos Zek, fine, let everyone run around naked for the thrill of possibly ganking an item with their 4 Wizard group. Why change a system that worked well on both of these servers? Why can't two guilds be polite about PVP? If you lose, get your corpses and leave the zone. There is no need to repeatedly kill people and waste their entire nights. They lost the right to the area for loot, it's a big enough penalty on a server where items grant an advantage in PVP. There will always be PVP because there are always going to be raid zones and raid mobs to fight over every week. You still can go around and randomly PVP if you want to, nothing is stopping that either. The only thing the penalty does is add a griefing component to PVP and screws people who aren't already max level making it harder for them to level and discourages people from joining the server which is the exact opposite of what you would want on a PVP server -> More people to kill. | |||
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Last edited by Graym; 09-27-2011 at 04:52 PM..
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#8
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Quote:
Loot N Scoot only applies to when you're actively camping a specific spawn - which of course is the only thing people do in Everquest. They don't seek out PvP, travel, trade, explore, quest, bank, or exp in an erratic manner. And besides, it isn't a character specific punishment anyhow. You don't actively lose something as a penalty to dying. Losing access to a specific location is not a detriment to your character. | |||
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#9
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Quote:
No one wants to die. Yellow text is a good reason not to die, corpse running is a good reason, not having your gear is a good reason and having the guy that just killed you sitting on your body is a good reason. Losing your camp is good reason, wasting time running is a good reason, wasting time medding because you got pvped is a good reason, that person sending you tells about how you just got fucking owned is a good reason. List goes on. | |||
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#10
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