![]() |
|
|
|
#1
|
|||
|
I liked AAs I admit. It allowed me to fix my base AGI and get things I thought should have always been available like 2-handed bash (I was always and forever will be a bluebie).
The downside to them, from my perspective, were the AA requirements that raid guilds ended up having. On one hand you could say, yes, AA gave more to do to the maxxed. On the other hand, you ended up in the same boat: you'd get all the AAs worth having, and require anyone you raided with to have done the same. There will always be a difficult task in MMOs of bringing both the hardcore and casual populations to the same game and trying to give each group the content they crave at their own paces. What I never understood about live EQ was: why did they cater more to the hardcore? It was obvious after Wow launched that the hardcore were the minority. I have at different times been both kind of player and enjoyed each mode of play. I'd still take casual over hardcore. I guess that's why I always bristled when the hardcore side had one more "required" thing to do to stay maxxed: key, AA, piece of gear, augments. Oh yeah. I fucking hated augments.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | ||
|
|
|||
|
#2
|
||||
|
Quote:
AAs were awesome because they were a good way to improve your character without having to rely on RNG for loot. From a business perspective it gives something for the people at end game something to do. I think you cater to the hardcore because in the end they will be the ones who keep playing and the ones you are more in danger of losing because they have run out of things to do. A lot of people dislike WoW because it is so easy mode, and quite often major accomplishments are trivial weeks later by changes, or even when they are performed by lack of difficulty. I also hated augments. Getting better gear and tossing the old stuff was classic and AAs you would always keep the benefit of as you got new ones. Augments were just too much for me when they were introduced. I quit before really having to worry about them. | |||
|
|
||||
|
#3
|
|||
|
Well as someone said earlier in the thread it is obviously inevitable that at some point everyone will have equip from Sleeper's Tomb or NToV (or whatever the highest zone in velious is), and we will need new content.
Now I agree that Luclin killed interactions with bazaar, began killing travel with nexus, and that most of the zones sucked bad, the vah shir and beastlords werent that awesome and the mobs were ugly as hell. But I agree too that the AAs and ssra temple were awesome. A point that wasn't mentioned about AAs is that they permitted you to stay level 52 if you wanted to kill Nagafen or Lady Vox at some point. Now, if you are level 52 and want to kill them, you have to stop exping or else you're gonna bust the level cap. As a related question, I don't know anything about programming and such, but how hard would it be for devs to implement new contents (zones, mobs, quests), using old-world graphics (for example a lowest guk or a sol C)? As said before, the problem with new expansions is that they take the gameplay too far away from the old world, thus leaving the old faction systems useless. It would be cool to see new zones, but in the old world.
__________________
BLUE
Nadoom Battlemage (Archmage), Eolia Tournevent (57 Preserver), Momtaz (53 Disciple) & Dwaric McClerf (52 Vicar) RED Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric) | ||
|
|
|||
![]() |
|
|