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Old 09-26-2011, 02:04 PM
valithteezee valithteezee is offline
Sarnak

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Join Date: Jul 2011
Posts: 283
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Quote:
Originally Posted by Malev [You must be logged in to view images. Log in or Register.]
Luclin (good)


1. Raid zones
2. AA

Luclin (bad)

1. Safe zones ruined pvp servers
2. Bazaar too away some of the social aspects
3. Every new expansion resulted in the leveling zones for old ones being obsolete
4. Mobs were for the most part really uninspired
5. Lots of guilds suffered player loss due to the keying process (I liked it mind you, lots of guildies working together, and less committed guilds dying)
6. Cats on the moon? ugh, terrible idea.

In regards to #3 I'm not sure how that's avoidable. I always think that if they took existing content and added adjacent zones that might solve some of the problem. Like for instance, if they made an entrance in Kaladim to an entire "underground" continent that was only accessible through kaladim then I could see how old zones would remain populated. But it seems sooner or later they would have ran out of idea's eventually and old zones would have started to become desolate. I think like all things you reach a climax and then spiral down;velious/luclin was the zenith for EQ and then they started running out of good content.
 


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