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  #1  
Old 11-15-2009, 05:57 AM
Reiker Reiker is offline
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Also, Hill Giant loot was nerfed.
  #2  
Old 11-15-2009, 12:13 PM
stormlord stormlord is offline
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WTG on the hard work and thankless effort ya'll put into it. It's a lot harder than it looks.

(Does this update have anything to do with the server going down this morning?)
  #3  
Old 11-15-2009, 02:34 PM
Roku Roku is offline
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"Increased mana cost on Superior Healing. (Xzerion)"

Xzerion, please explain the logic behind this decision.

From my point of view, as a cleric, it is obvious that mob melee dmg on this server is significantly higher than it was in classic and than it should be. This is a commonly known issue now and has been for a while. Thusfar, devs have shown an inability to fix this issue.

Sooooooo ..

Making the healing of those taking this extra damage less efficient doesn't make much sense at all, imo. It only amplifies the problem with mob melee damage. Perhaps superior healing was "suppose" to be 250 mana, but alot of things on this server are not as they are "suppose" to be, specifically the afore mentionned mob melee damage issue.

Some clarification on why this change was made on this server at this time would be nice.

As a side note, the spell's mana cost still says 185 in game but it is actually costing 250 to cast.
  #4  
Old 11-15-2009, 03:27 PM
Jify Jify is offline
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Quote:
Originally Posted by Roku [You must be logged in to view images. Log in or Register.]
"Increased mana cost on Superior Healing. (Xzerion)"

Xzerion, please explain the logic behind this decision.

From my point of view, as a cleric, it is obvious that mob melee dmg on this server is significantly higher than it was in classic and than it should be. This is a commonly known issue now and has been for a while. Thusfar, devs have shown an inability to fix this issue.

Sooooooo ..

Making the healing of those taking this extra damage less efficient doesn't make much sense at all, imo. It only amplifies the problem with mob melee damage. Perhaps superior healing was "suppose" to be 250 mana, but alot of things on this server are not as they are "suppose" to be, specifically the afore mentionned mob melee damage issue.

Some clarification on why this change was made on this server at this time would be nice.

As a side note, the spell's mana cost still says 185 in game but it is actually costing 250 to cast.
Two wrongs don't make a right. They are fixing what they can, when they can. They shouldn't have to justify every change they make it if aligns with the initial scope of this project.
  #5  
Old 11-15-2009, 04:07 PM
Bahleted Bahleted is offline
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They are making changes for a reason one patch at a time.

Perhaps they changed the mana cost back to what its supposed to be to effectively find a fix for the known melee issue and see the true impact of the issue.

Chill out for a while before u jump to conclusions bro



Peace peace
  #6  
Old 11-15-2009, 04:21 PM
Roku Roku is offline
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I appreciate your conjectures, however I asked for an explanation from the source. I still would like it.
  #7  
Old 11-15-2009, 05:07 PM
Salty Salty is offline
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Since you changed Brother Qwinn, how is he different?
  #8  
Old 11-15-2009, 05:29 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Roku [You must be logged in to view images. Log in or Register.]
I appreciate your conjectures, however I asked for an explanation from the source. I still would like it.
The mana cost was off by 65 mana. It has now been fixed. When we find someone that is willing to dig through 3000 lines of code and "fix" melee, we'll be happy to implement the change. Are you that person Roku? We can send you a copy of the source toot sweet. [You must be logged in to view images. Log in or Register.]
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