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  #1  
Old 09-26-2011, 07:49 AM
Muaar Muaar is offline
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My favorite expansion. Best zones. Vex Thal was amazing.
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Old 09-26-2011, 08:59 AM
Radiskull Radiskull is offline
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I feel that, contrary to popular belief, two things killed EQ.

1) Instances. This means LDoN, not Luclin or PoP. While PoP and Luclin may have been where people started to point fingers, the mass exodus didn't start until after LDoN, GoD, etc.

2) World of Warcraft. The rise in popularity of an easymode, do everything on your own MMORPG attracted millions upon millions of people. EQ decided to alienate their original player base and try to do what WoW had already done, hence the implementation of instances. The problem with this, is that WoW was already doing it, and doing it much better on a much bigger scale.

Did people dislike the bazaar? Obviously. Did people dislike translocators and PoK books? No question. These weren't back breaking features, they were merely the beginning of the end. They were the start of an easier EQ. It was still a pain in the ass to go from Kaladim to Lake of Ill Omen. Just not an hour time-sink pain in the ass. Anyone who pretends the corpse run from Firiona Vie after dying in Sol B at efreeti or FGs is fun, and what makes EQ fun is masochistic. The fact is, EQ was getting bigger and bigger. If easier means of transportation weren't provided, you'd have continents off of Odus and Faydwer. You would be taking boats to take boats to take boats to get where you wanted to level. You'd have to come home after working 10 hours, only to escape in to a video game where all you'd do all night is take boats for that night and hope that tomorrow you can get your mindless grind on after begging someone to bind you!

I understand that people didn't like Luclin and PoP. I understand why. I just hope you all understand that some sort of change was inevitable. The books made an immersive, amazingly large fantasy world seem much smaller. But, the books didn't kill EQ, time did. Over exposure did. It'll lead to the end here, just as it led to the end there. How long can top end raid guilds really enjoy this raid scene? It's much more grotesque to me then PoK books. Good day, sirs.
  #3  
Old 09-26-2011, 10:19 AM
Atmas Atmas is offline
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Like others have said Luclin was a mixed bag. As a caster, speicifically a Wizard I liked a lot of it.

Pros IMO
  1. AAs really made certain classes shine (particiuarly Wizards and Rangers) and was a pretty cool way to advance your character.
  2. Ssra was an awesome zone
  3. The loot had a lot of really cool clickies
  4. Horses where a nice addition that still felt very fantasy
  5. Caster gear! Seriously needed after the velious expansion was so melee based

Cons IMO
  1. VT was a terrible raiding zone
  2. PvP was broken in several ways. I think 2hbash was a game breaker

I think a lot of people didn't like Cats but I didnt play one and I didnt mind. A lot of people complain about spires but in truth they only went a handful of places and had a wait time. I made way more money as a Wizard TLCing people who wanted to be various locations quickly and were hanging out in the bazaar.

People seem to be getting confused, there were no instant teleportation books in Luclin. Those books came in with PoP.
  #4  
Old 09-26-2011, 10:41 AM
Sslaesha Sslaesha is offline
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Quote:
Originally Posted by Radiskull [You must be logged in to view images. Log in or Register.]
2) World of Warcraft. The rise in popularity of an easymode, do everything on your own MMORPG attracted millions upon millions of people. EQ decided to alienate their original player base and try to do what WoW had already done, hence the implementation of instances. The problem with this, is that WoW was already doing it, and doing it much better on a much bigger scale.
Lololololol! Everquest introduced instances with LDoN in 2003. World of Warcraft came out in 2004, derp?
  #5  
Old 09-26-2011, 05:48 PM
Ennoia Ennoia is offline
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-Cats on the Moon was one of the worst concepts I have ever seen for a PC race.

-Snakes on the moon was meh, though it did follow continuity with Kunark.

-I really liked the tiered raiding concept with having to get the Emp key, then needing a piece off of Emp for VT.

-Twink items and really good droppable gear were a little too abundant.

-Bazaar killed a huge social aspect of the game. Nexus and it's areas in general were just dumb and were an unneeded timesink when the major spires could have just acted like a translocator to get to another one.

All in all....SoL was pretty bad.
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