Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-26-2011, 02:22 AM
Kyrus Kyrus is offline
Aviak


Join Date: Aug 2011
Posts: 50
Default

Luclin is when I quit playing EQ. I just couldn't accept the whole moon theme, with cats living on it...it just didn't mesh well with the rest of the game, imo.
  #2  
Old 09-26-2011, 03:03 AM
Nyrod Nyrod is offline
Sarnak


Join Date: Jul 2011
Posts: 490
Default

Scars of Velious best expansion EVAR

/thread
__________________
  #3  
Old 09-26-2011, 01:31 PM
Malev Malev is offline
Orc

Malev's Avatar

Join Date: Jul 2011
Location: Vancouver, British Columbia
Posts: 48
Default

Luclin (good)

1. Raid zones
2. AA

Luclin (bad)

1. Safe zones ruined pvp servers
2. Bazaar too away some of the social aspects
3. Every new expansion resulted in the leveling zones for old ones being obsolete
4. Mobs were for the most part really uninspired
5. Lots of guilds suffered player loss due to the keying process (I liked it mind you, lots of guildies working together, and less committed guilds dying)
6. Cats on the moon? ugh, terrible idea.
  #4  
Old 09-26-2011, 02:04 PM
valithteezee valithteezee is offline
Sarnak

valithteezee's Avatar

Join Date: Jul 2011
Posts: 283
Default

Quote:
Originally Posted by Malev [You must be logged in to view images. Log in or Register.]
Luclin (good)


1. Raid zones
2. AA

Luclin (bad)

1. Safe zones ruined pvp servers
2. Bazaar too away some of the social aspects
3. Every new expansion resulted in the leveling zones for old ones being obsolete
4. Mobs were for the most part really uninspired
5. Lots of guilds suffered player loss due to the keying process (I liked it mind you, lots of guildies working together, and less committed guilds dying)
6. Cats on the moon? ugh, terrible idea.

In regards to #3 I'm not sure how that's avoidable. I always think that if they took existing content and added adjacent zones that might solve some of the problem. Like for instance, if they made an entrance in Kaladim to an entire "underground" continent that was only accessible through kaladim then I could see how old zones would remain populated. But it seems sooner or later they would have ran out of idea's eventually and old zones would have started to become desolate. I think like all things you reach a climax and then spiral down;velious/luclin was the zenith for EQ and then they started running out of good content.
  #5  
Old 09-26-2011, 02:14 PM
Malev Malev is offline
Orc

Malev's Avatar

Join Date: Jul 2011
Location: Vancouver, British Columbia
Posts: 48
Default

Quote:
Originally Posted by valithteezee [You must be logged in to view images. Log in or Register.]
In regards to #3 I'm not sure how that's avoidable. I always think that if they took existing content and added adjacent zones that might solve some of the problem. Like for instance, if they made an entrance in Kaladim to an entire "underground" continent that was only accessible through kaladim then I could see how old zones would remain populated. But it seems sooner or later they would have ran out of idea's eventually and old zones would have started to become desolate. I think like all things you reach a climax and then spiral down;velious/luclin was the zenith for EQ and then they started running out of good content.
Well the real issue seemed to be that new continents had higher zone exp modifiers, like they figured people were buying them just to level. I just hate the idea of everyone crowding into one zone per level range because it's has higher exp and the loot drops have stats that are 10/20 levels ahead of the oldworld stuff.
  #6  
Old 09-26-2011, 02:37 PM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Yeah..Malev said it. Super EXP modifiers and drops that made uber oldworld gear look like poo made all old world irrelevant and pointless beyond like level 10.

I did like spelunking on day one and getting mad lost but that was just because it was fun exploring new zones.

All of the expansions are fun but Luclin and beyond really made everquest as a whole a bad game. I think regular pre kunark classic is the best honestly.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.