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  #1  
Old 09-25-2011, 01:44 PM
Humerox Humerox is offline
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Originally Posted by joetheman [You must be logged in to view images. Log in or Register.]
Ok, understandable. But were the pets this weak in classic?
No, they weren't. Rogean basically said tough titties, deal with it. The arguments, rants and flames were duly noted, lol.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #2  
Old 09-25-2011, 01:51 PM
Lazortag Lazortag is offline
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Pets aren't "weak" at all on p99, I think you guys have gotten too used to how pets are on other eqemu servers. They still solo amazingly well. How it is now is very close to classic, the only "nerf" is that pets aren't given the delay of the weapons they wield (so two rusty daggers won't make your pet hit faster). Also they don't dual wield automatically but that's correct for the timeline.
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  #3  
Old 09-25-2011, 02:04 PM
hayden hayden is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Pets aren't "weak" at all on p99, I think you guys have gotten too used to how pets are on other eqemu servers. They still solo amazingly well. How it is now is very close to classic, the only "nerf" is that pets aren't given the delay of the weapons they wield (so two rusty daggers won't make your pet hit faster). Also they don't dual wield automatically but that's correct for the timeline.
This isn't true - the frequency of getting their maximum hit was reduced dramatically and cut their DPS a TON. Pets used to typically always hit near the maximum. Now it's pretty damn rare.
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Old 09-25-2011, 04:04 PM
Humerox Humerox is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Pets aren't "weak" at all on p99, I think you guys have gotten too used to how pets are on other eqemu servers. They still solo amazingly well. How it is now is very close to classic, the only "nerf" is that pets aren't given the delay of the weapons they wield (so two rusty daggers won't make your pet hit faster). Also they don't dual wield automatically but that's correct for the timeline.
The delay and dual wield is really what I was referring to...pets are closer to classic than they were before the tweaks, but at lower levels the weaknesses are more noticeable. It all evens out, tho.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #5  
Old 09-25-2011, 01:56 PM
joetheman joetheman is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
No, they weren't. Rogean basically said tough titties, deal with it. The arguments, rants and flames were duly noted, lol.
Well I dont understand this server then. They enforced classic graphics, classics, everything, but they are not going to make classic pets? Even the graphics on the pets arent classic yet the character models are? Im sorry, im just a little confused.
  #6  
Old 09-25-2011, 02:04 PM
Lazortag Lazortag is offline
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If you have proof that the pets are not classic (apart from the delay issue which is client-side I think), post it instead of crying about it please.

Quote:
This isn't true - the frequency of getting their maximum hit was reduced dramatically and cut their DPS a TON. Pets used to typically always hit near the maximum. Now it's pretty damn rare.
Pets hitting for their maximum all the time was not classic. There used to be serious problems with pet mitigation/damage that have (thankfully) been fixed. Level ~40 pets used to mitigate damage on mobs like the spiroc lord better than level 50 warriors. You really want to go back to that?
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  #7  
Old 09-25-2011, 03:38 PM
hayden hayden is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]

Pets hitting for their maximum all the time was not classic. There used to be serious problems with pet mitigation/damage that have (thankfully) been fixed. Level ~40 pets used to mitigate damage on mobs like the spiroc lord better than level 50 warriors. You really want to go back to that?
I wasn't saying it was classic, I was negating where you said that the only thing that changed was their delay. Don't have to be such a baby about it.
  #8  
Old 09-25-2011, 05:28 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by hayden [You must be logged in to view images. Log in or Register.]
I wasn't saying it was classic, I was negating where you said that the only thing that changed was their delay. Don't have to be such a baby about it.
Why are you even asking about pets being changed back to how they were at the launch of p99, if you don't think it's classic? You know that red99 is attempting to be a classic server right?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #9  
Old 09-25-2011, 05:59 PM
bamzal bamzal is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why are you even asking about pets being changed back to how they were at the launch of p99, if you don't think it's classic? You know that red99 is attempting to be a classic server right?
^
  #10  
Old 09-25-2011, 02:06 PM
nilbog nilbog is offline
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Pets on the other emulators are generally are very wrong.. and very much in the OP category.

They aren't that far from classically accurate on p99 now. I think some additional work on npc vs pet hate is needed, but the damage and ac are correct.

And you can see your elementals using the classic models. Choose it in Options, uncheck Luclin elementals and horses. Alternately, you can change UseLuclinElementals=TRUE to UseLuclinElementals=FALSE in your eqclient.ini file.
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