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Old 09-25-2011, 03:12 AM
tmoneynegro tmoneynegro is offline
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The "no training" thing is going to be a problem. If I got 8 gaylords chasing me in a dungeon and I'm about to die, I'm running straight into a pile of red con mobs. Since I didn't force them to follow me, I didn't actually train them but one of the people in their group will always end up aggroing then petitioning.
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Old 09-25-2011, 03:25 AM
juicedsixfo juicedsixfo is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
The "no training" thing is going to be a problem. If I got 8 gaylords chasing me in a dungeon and I'm about to die, I'm running straight into a pile of red con mobs. Since I didn't force them to follow me, I didn't actually train them but one of the people in their group will always end up aggroing then petitioning.
Relax negro, GM's will be able to use their discretion and check logs.
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Old 09-25-2011, 09:46 AM
Pudge Pudge is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
The "no training" thing is going to be a problem. If I got 8 gaylords chasing me in a dungeon and I'm about to die, I'm running straight into a pile of red con mobs. Since I didn't force them to follow me, I didn't actually train them but one of the people in their group will always end up aggroing then petitioning.
this is not a train, though ppl will accuse of it.

the simple solution is if the GM didn't witness it, or you dont have fraps, then... tough luck. gms need to actually see what happened. pretty simple.
  #4  
Old 09-25-2011, 11:05 AM
jilena jilena is offline
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I think people will accuse of training/cheating every time they lose a fight. Let's be realistic here. Like the other poster said, if I have a bunch of dudes chasing me, especially on a monk, SK, or necro I am totally running into the middle of a bunch of mobs to FD. Most players would chase, and then when I FD'ed be like WTF YOU TRAINEDED ME. Even though I legitimately did not. I think this will be a major source of headaches.

I like the ruleset as a whole. My only concern would be with the training and the dynamic level range system. Would it be possible to change it so that a lower level player can attack a higher level player that is outside of their level range? It sounds like right now a lower level player can change their range by buffing/healing a higher level character and THEN attack someone higher. This excludes people without beneficial spells (or clickies) from participating outside of range (i.e. a 40 wanting to join into a level 50 fight) and as the mechanic would allow some classes to do this by buffing then fighting, why not just allow them to attack straight up and not have to go about it in some weird way?
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  #5  
Old 09-25-2011, 11:46 AM
Coriolis Coriolis is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
I like the ruleset as a whole. My only concern would be with the training and the dynamic level range system. Would it be possible to change it so that a lower level player can attack a higher level player that is outside of their level range? It sounds like right now a lower level player can change their range by buffing/healing a higher level character and THEN attack someone higher. This excludes people without beneficial spells (or clickies) from participating outside of range (i.e. a 40 wanting to join into a level 50 fight) and as the mechanic would allow some classes to do this by buffing then fighting, why not just allow them to attack straight up and not have to go about it in some weird way?
Not quite... The dynamic range system states that if you buff/heal a higher level player you have become ATTACKABLE in that range, not able to attack. I believe Rogean mentioned something about flagged orange or some intermediate name color indicating that you can attack that player but that player cannot attack you until obviously you swing at them (or start casting an offensive spell). At least this is what I took away from it.
  #6  
Old 09-25-2011, 04:14 PM
vinx vinx is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
The "no training" thing is going to be a problem. If I got 8 gaylords chasing me in a dungeon and I'm about to die, I'm running straight into a pile of red con mobs. Since I didn't force them to follow me, I didn't actually train them but one of the people in their group will always end up aggroing then petitioning.
This is not training..

This is 8 gaylords not aware of their environment or a controllable situation
eg, just dont follow him duh

alot of players in a unwinnable situation such as this will suicide into mobs or FD classes will use mobs as a human sheild so to speak

If the FD class lives and brings those mobs back = train
the suicide runs are usually used to take out as many as you can, so its sorta a reverse train..but for noobs
not an intentional train
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