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#1
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"Now, it is also possible to twist instruments. Most people freak out at the concept of this at first, but it’s really not as tough as it sounds (although there are varying degrees). For the most part, this means starting a song with an instrument equipped, waiting for the text message, starting the next song, switching the instruments before the next text message, and repeating." From EQDiva circa 2003-ish. "Juggling Before doing anything else with juggling, go set the command /fastdrop never. Otherwise, you will discover how many weapons and instruments you can leave scattered across West Karana. Bards need to juggle both weapons and instruments to be at their peak. This can be tricky, but by hot keying you can manage easily enough. To juggle your instruments, the basics are: Two Instruments I sometimes use this to play Selos (run fast) and Hymn of Restoration (regen.) while running. I also use it for many other situations, but this makes a good, low-level example: 1. Equip the your drum in your secondary melee slot. (melee number 2). 2. Play Selos Accelerando. 3. Pick up the your mandolin in your cursor. 4. Hover it over the melee slot. 5. When Selos pulses Your feet move faster. stop Selos and start Hymn. 6. Click on the melee slot. Your instruments should switch places. 7. When Hymn pulses Your wounds begin to heal. stop Hymn and restart Selos 8. Click on the melee slot to switch your instruments again. 9. Repeat." From Concert Hall. Again, just because something "doesn't make sense" does not automatically mean it isn't classic EverQuest. Anyone who has played this game half awake for even a few hours could probably come up with a laundry list of mechanics that "don't make sense". So just going on that is, well, pretty worthless. | ||||
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Last edited by Arrisard; 09-23-2011 at 05:08 PM..
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#2
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I don't know much about bards from live. I only know how their buffs/clicks/debuffs would stack with others along the same spell line. They don't on p99. I also can only tell you from when playing my bard. If I remove my brass horn, my dot on the next tick is less, than when it was equipped. One person is saying that's not the case, but I see it. The other person is saying it happens, but its not classic. This I agree in part with, but I don't see my mods effecting my dot without the horn on after activating the dot. My bard is only level 33 and I see this. Maybe it changes at some level and you all don't see this. Weirder things have happened on this server. | ||||
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#3
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"Because the only thing that allowed this was the Bard Epic."
Just because the bard epic had mods for all instruments + singing, does not mean that the classic mechanic for instrument juggling didn't exist. You could just as easily say that the epic was epic because 1. you didn't really have juggle anymore, and 2. singing mod, which was not obtainable ingame anywhere else. I vividly remember these two points of why the epic was so important for the bard. I've already given excerpts from guides from that era that clearly state juggling instruments on this server is working as intended or at least very close to. Since all the songs tick at the same time, and obviously you could only have one instrument equipped at a time, then only one song would get modded. Why even bother changing them out when you cast it then? This was standard practice for any bard that didn't suck/was lazy. If it didn't work in this fashion, then literally thousands of bards were doing it for absolutely zero benefit for years when it would have been EASILY observable that it was a waste of time and effort. That, to me, makes even less sense. As far as how it' working on this server, I'm uploading the video's to Youtube right now, but it's gonna take a while. I'm not going to do each individual song, I've already tried almost of them, and they all act the same way. Guard Reskin was kind enough to volunteer. Instrument equipped when song FINISHES INITIAL CASTING (not when you start casting, not when the song first ticks - the only thing that matters is when the instant when the casting bar timer runs out. If you miss that moment, the below situation applies in the next paragraph) = full mod forever more, until you stop singing that song for whatever reason. However, even if you stop casting and sing something else, the 2nd and 3rd ticks will still carry the full mod until the song runs out. If no mod is equipped when the song FINISHES IT'S INITIAL CASTING = mods will only check on active ticks for that tick. Again, if it the mod didn't hold from the initial casting, juggling instruments would be completely pointless, the guides on the wayback machine to which I quoted are completely wrong, and everyone was wrong about what was quite easy to see right in front of them for years. If there is other EVIDENCE to the contrary of how the mechanics worked, post it. Not "but that doesn't make sense!". That isn't evidence, that's an opinion. | ||
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Last edited by Arrisard; 09-23-2011 at 07:48 PM..
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#4
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