Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Itemloot?
Yes 73 47.71%
No 80 52.29%
Voters: 153. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-22-2011, 05:39 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,983
Default

Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
The concept that nothing is worth killing unless it drops loot is a blubie idea.
Except that's not the concept being put forth. The concept is that the game skews too much towards people who PvE grind if you don't have item loot. Once the players who zerg rush to 50 and for the best items achieve that goal, then they start to be able to control everything because, even if they aren't they skilllful, they are far better equipped and that automatically wins much of the time. The players themselves need to have the ability to balance out the grinders/twinkers to create a dynamic PvP environment.

As has been said, the most popular PvP Everquest server back in the day had the 1-item loot rule. I'm proposing a less harsh version of that (you can only loot the same player for an item once per day).
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.