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Old 09-20-2011, 07:46 AM
Thulack Thulack is offline
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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
All that is showing me is that i as a ranger would need more xp to level then say a monk. Doesnt say anywhere that someone would actually get less xp when grouped with a ranger or am i misreading a part of that wiki? It says that everyone would get a equal share of the pie which would make me assume that xp is split evenly and fully no matter what its just the fact that i would need more xp then others in my group to level.
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Old 09-20-2011, 08:08 AM
Arrisard Arrisard is offline
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It gives a pretty good example of who people who are grouped with a similar leveled hybrid would get less experience.

Exp is divided to group members based on their total numerical experience.

Hybrids require more experience per level.

Therefore, they have a higher experience total at a given level.

Since they have a higher experience total, when exp is divided up when a mob is killed, they get a bigger share of the experience.
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Old 09-20-2011, 11:38 AM
Thulack Thulack is offline
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Ok i see what your saying now after rereading it.
Last edited by Thulack; 09-20-2011 at 11:41 AM..
  #4  
Old 09-20-2011, 11:49 AM
Palemoon Palemoon is offline
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So all else being equal, hybrids will slow your xp down. In a nutshell.

This is going to lead to the same situation as on live, groupless hybrids.


I distinctly remember back when Kunark came out, I had to wait while a group at the entrance of Selebis consulted among themselves to decide if they really wanted to invite my Troll SK to the group. In the end they did, but it did make them stop and think about it. This was the first moment I learned that hybrids penalized a groups xp rate.

I do not mind an xp penalty at all, I actually kind of like it as a bade of honor and to keep certain classes rare. BUT, let the hybrid himself pay it exclusivly, not his group.

I'm really steering away from hybrids now for the new pvp server. I do not want to feel like an xp burden and charity case everytime a nice group of people lets me in their group.

Really needs looked at. Do not let hybrids "share" their burden with their party members.
  #5  
Old 09-20-2011, 12:04 PM
Dr4z3r Dr4z3r is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
So all else being equal, hybrids will slow your xp down. In a nutshell.

This is going to lead to the same situation as on live, groupless hybrids.
But all else isn't equal.

SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time.

Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people.

When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty.
  #6  
Old 09-20-2011, 12:14 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
But all else isn't equal.

SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time.

Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people.

When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty.
and warriors are both better dps and better tanks once they are geared for it (particularly for planes), which for a huge portion of the playerbase is the only thing that matters. meanwhile, the ability of bards to do so many things is offset by their spoony nature.

face it, if we balanced exp losses based on overall class effectiveness, they would look really nothing like what we have today. necros, mages, druids, and shamen would probably have to have a large penalty and pretty much all of the melees would need a bonus (some of them already do, some of them don't). it's better to just make it all a wash and let people play the classes they want without being hindered by an antiquated and completely obsolete mechanic.
  #7  
Old 09-20-2011, 03:47 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
and warriors are both better dps and better tanks once they are geared for it (particularly for planes), which for a huge portion of the playerbase is the only thing that matters. meanwhile, the ability of bards to do so many things is offset by their spoony nature.
Warriors are never better dps than any dedicated class (except maybe Wizards), and they only tank better against mobs that call for Discs and/or CH chains (so basically raid bosses).

Regarding Bards, though, I agree completely.
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