Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-15-2011, 09:31 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,735
Default

All of these demands have been on a list of requested classic mechanics/features since the beginning of the project. This list is comprised of source requests and as far as we know, "unfixable" issues.

Only recently have we devised any chance of fixing some of it. That's why the .dll files came into the picture. If you noticed, we have been adding client features which have long been missing or non-classically persistent. (brown skeletons, gypsy women models, spellset removal, 'new era' tradeskill recipe window interface bypasses directly to experiment mode for combine containers)

I detect heavy sarcasm from this thread, but I will take it as it is. With that being said, the rest of this thread will be in response to as if you were serious.

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
If you're going to go all out, stop cherry picking features and actually do it.
They aren't cherry picked. Fixes are created when we have the means to do so. Like the community often commands, "why fix stupid faces when you can fix Y or Z".. and that's what we do. If there are crashes or any type of exploitation, those issues take priority over the removal of say...item links.

If you have these fixes, please give. If you have a way to completely and immediately convert the project to classic, please do. I would love to play instead of develop. Otherwise, make bug reports, research and post as much information as possible, and chill out. That's the best you can do unless you pick up development and submit fixes.

I'm with you. Let's make it as classic as possible.
  #2  
Old 09-15-2011, 09:50 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,735
Default

Oh, here are some of my favorites.

Ducking shouldn't interrupt spells. It should require you wait the cast time of the spell. Alternately, if you are stunned, that should interrupt the cast timer.

Stamina should exist. You should lose stamina when you swing your weapon. On long fights, you need invigor/zing spells. We've tried twice to implement the stamina feature.. but encountered issues with not enough control over the client to fix.

You should be able to drop coin on the ground.

Beggar models should say in a terrible audio file "Spare a copper please?" when hailed. And possibly something else, I can't remember.

Items should say 'no rent' instead of 'temporary'. Items should say 'no drop' instead of 'no trade'.

Message boards should work.

etc, will post more later.

Can anyone else remember classic features that you haven't seen on the server? Make a bug report of what's missing.
Last edited by nilbog; 09-15-2011 at 09:53 PM.. Reason: typos
  #3  
Old 09-15-2011, 10:30 PM
SwordNboard SwordNboard is offline
Fire Giant

SwordNboard's Avatar

Join Date: Jan 2010
Location: Indiana, USA
Posts: 567
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Oh, here are some of my favorites.

Ducking shouldn't interrupt spells. It should require you wait the cast time of the spell. Alternately, if you are stunned, that should interrupt the cast timer.

Stamina should exist. You should lose stamina when you swing your weapon. On long fights, you need invigor/zing spells. We've tried twice to implement the stamina feature.. but encountered issues with not enough control over the client to fix.

You should be able to drop coin on the ground.

Beggar models should say in a terrible audio file "Spare a copper please?" when hailed. And possibly something else, I can't remember.

Items should say 'no rent' instead of 'temporary'. Items should say 'no drop' instead of 'no trade'.

Message boards should work.

etc, will post more later.

Can anyone else remember classic features that you haven't seen on the server? Make a bug report of what's missing.
Regen items should not say how much HP they regen.
  #4  
Old 09-15-2011, 10:33 PM
acid_reflux acid_reflux is offline
Kobold

acid_reflux's Avatar

Join Date: Jul 2011
Posts: 141
Default

more french hooker vids plz.
this subject sucks btw. 0 entertainment value.
  #5  
Old 09-16-2011, 12:41 AM
Volsic Volsic is offline
Aviak


Join Date: Jan 2011
Posts: 72
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Beggar models should say in a terrible audio file "Spare a copper please?" when hailed. And possibly something else, I can't remember.
It was "Might I have a copper, please?" and while it may have happened when hailed, it also happened at random. You're right about it being friggin awful audio, too. Not only did it take quite some time before we figured out what was being said, but for the longest time I had no idea that it was actual words, haha.
  #6  
Old 09-16-2011, 03:48 PM
Drem Drem is offline
Aviak

Drem's Avatar

Join Date: Nov 2010
Posts: 70
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Oh, here are some of my favorites.

Ducking shouldn't interrupt spells. It should require you wait the cast time of the spell. Alternately, if you are stunned, that should interrupt the cast timer.

Stamina should exist. You should lose stamina when you swing your weapon. On long fights, you need invigor/zing spells. We've tried twice to implement the stamina feature.. but encountered issues with not enough control over the client to fix.

You should be able to drop coin on the ground.

Beggar models should say in a terrible audio file "Spare a copper please?" when hailed. And possibly something else, I can't remember.

Items should say 'no rent' instead of 'temporary'. Items should say 'no drop' instead of 'no trade'.

Message boards should work.

etc, will post more later.

Can anyone else remember classic features that you haven't seen on the server? Make a bug report of what's missing.
being able to loot someone's corpse if they consented you
  #7  
Old 11-11-2011, 04:01 PM
toddfx toddfx is offline
Sarnak

toddfx's Avatar

Join Date: Mar 2010
Posts: 345
Send a message via AIM to toddfx
Default

Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
madmen in oasis did this on live IIRC
Really?

You bumped this obnoxious thread for that two cents?
  #8  
Old 11-11-2011, 04:55 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
madmen in oasis did this on live IIRC
They also dropped water flasks x 3-4 every kill too. Was an awesome way to get drink.
  #9  
Old 11-11-2011, 06:54 PM
MrSparkle001 MrSparkle001 is offline
Planar Protector

MrSparkle001's Avatar

Join Date: Oct 2011
Posts: 1,833
Default

Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
madmen in oasis did this on live IIRC
Yeah they should be say "might I have some copper please?"

Item linking is highly useful and is the sort of feature that should remain, classic or no. Classic meditating was annoying and served no purpose other than to be annoying, so nothing lost in not adding it.

Not everything about classic needs to be added, but I do know it's frustrating when certain things are cherry-picked, like adding pet class nerfs but not adding pet class buffs.
__________________
  #10  
Old 11-11-2011, 10:30 PM
bakkily bakkily is offline
Planar Protector

bakkily's Avatar

Join Date: Feb 2010
Location: A desert
Posts: 1,181
Default

over all this guy's just a shmuck
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:16 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.