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#171
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Quote:
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#173
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Wait...so you weren't joking?
I am supposed to take that post literally?? | ||
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#174
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Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
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Last edited by mitic; 09-06-2011 at 09:02 AM..
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#175
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sounds like a huge waste of manpower .......release it sz style save yourself some coding
also not classic orange names will ruin my immersion | ||
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#176
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I really like Yukahwa's idea of a sliding scale.
There has to be a way to combat invulnerable folks stealing and griefing, though I'm sure we'll have alts to roll out to face different levels of challengers. I fear in our teens and 20s 8 levels will be huge. I can see in my heart a level 20 monk eating right through a group of 12s fighting Dervs. I might make a Monk sometime just for that. | ||
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#177
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Quote:
Not really, you're really really dumb, a lvl 12 necro is going to rape your 20 monk 1v1, let alone 1 v 6. | |||
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#178
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melees are OP in classic
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#179
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No way Barn I think a 10 level max is better! Otherwise newbies will be EXPING and i cant even kill them when im all twinked out?! Whats the point of hitting level 50 if I cant utterly dominate people. Ideally there would be no level limit at all so that if I NEED to kill a lowbie crushbone group I totally can. Its really the only way to balance the game cuz if I cant kill crushbone groups at level 50 how can SPAWN DISPUTES on trainer hill get handled?!
+ - 40 levels! | ||
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#180
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Quote:
blu bee Quote:
Like I've been sayin, the bluebies just don't get pvp. | ||||
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