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#1
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The problem is that the resist code on P99 is still waaaaaay on the "err toward gimping players" philosophy that has been used here since day 1.
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#2
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The stat is definitely MR. Having said that, there were changes made to the resist system a little while back that changed the behavior of resists. With nothing other than annecdotal evidence to support it, in my observation, I have noticed that resists are higher than what I would expect for some levels. This is particularly noticable in the 30s. After 40 this smooths out and if anything, resists may be a bit less prevalent than one might expect.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#3
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#4
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Quote:
I am in a constant state of leveling my characters, because of the stupidness that is the endgame raid content on P99. I level mainly casters. At no point have I ever said, "Wow you know what, these resists seem really good and fair compared to what they used to be such a short time ago on Live." There were, however, many, MANY times I said "there is no fucking way that should ever happen." | |||
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#5
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Quote:
I don't want to be too contentious but I really see no problem with the resists as they are. I played an SK in classic and have some idea of what resists were like. I leveled a Bard here from 1-60 here (roughly 50-60 when the new resist changes went in), and I have an enchanter floating around level 23 here as well. What I've noticed: -If a mob is a low blue con, I almost never get resists (maybe 5% of the time at most). -If a mob is a high blue con (say, 1-2 levels lower than me), resist rates are much higher (maybe ~25% of the time) For instance, my Bard's mez spell has a nearly 100% chance of landing on mobs in the level 45-49 range. I say this because as far as I know I have never gotten a resist on a mob in that range since I hit 60. However if a mob is closer to my mez's level cap (55), resists are much more frequent (for example, my mez gets resisted on the bees in Sky about 60% of the time, roughly the same percentage of the time for Drusella, and probably about as low as 20% of the time for the shrooms in Seb). If my enchanter is fighting a blue con ghoul in Unrest, nothing ever gets resisted, but if he's fighting a level 20+ mob, again, resists happen maybe once every four spells. This is just my experience and I don't find these numbers are that brutal, and they seem classically accurate as far as I remember.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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I only played a wizard in classic. The resists were enough to make baby Jeebus weep. I remember root being resisted three and four times in a row. I remember full resists of ice, fire, you name it, on blue mobs. Classic resists just plain sucked for certain classes/spells. The only "unresistable" spells seemed to be lifetaps. That's why necros were so desirable on dragon raids.
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#7
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The two biggest things that affect your ability to land a Fear, in order of importance, are 1) your level compared to the mob, and 2) the mob's magic resistance. | |||
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#8
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__________________
Ulivar - 60 Sorcerer
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#10
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Resists were way too easy for a time. Maybe they are a bit heavy now - but I definitely don't feel it when i'm leveling on low blues. | |||
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Last edited by Messianic; 09-07-2011 at 09:54 AM..
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