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#2
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First, allow me to remind you that you guys are fighting over 10-year-old content on an emu server that, quite frankly, could be shut down at any point by Sony's legal team.
Having said that, all it would take is the GMs to enforce the raid rules consistently and fairly with the threat of bans/guild disbanding/whatever heavy-handed approach they want to take to make sure that the consequences of training/leapfrogging/whatever is SO GREAT that the guilds are fighting to make sure each other gets their fair shot before their own guild makes their attempt out of pure fear of being dealt with by the GMs for not "playing nice". I don't care how the actual mechanics of this happen, but in my mind it would be a version of: a) Guild A demonstrates ability/intent to raid target X first and claims one attempt on the target. Screenshot this with a timestamp in case the proof is required later to settle disputes and determine who needs banning/guild disbanding. b) Contesting guilds (B, C, D,...) stay the hell out of the way until that attempt is complete. If a guild cannot demonstrate the ability to do that, they should be guild disbanded. This will put them in a more cooperative mood. Also, three random players on each guildmembers' friends list should be banned. c) Raid leader from Guild A concedes defeat and contesting guilds attempt the raid target *once* in the order in which they demonstrated ability/intent. If a guild cannot demonstrate the ability to concede defeat when they have wiped to the point where they can no longer engage the raid target, they should be guild disbanded. This will put them in a more cooperative mood. Plus all of their rare items/weapons/armor should be removed from all their toons, and their characters should all be turned into assling druids. All guilds present and attempting to demonstrate ability/intent should designate one raid leader via /shout, and only those raid leaders should be communicating. If they can't work it out between themselves, ban all of the raid leaders. This will put them in a more cooperative mood. Plus go to their houses in real life and leave bags of flaming poo on their doorsteps. Trust me, everyone will be tripping all over themselves to cooperate. [You must be logged in to view images. Log in or Register.] Remember, rule with an IRON FIST!!
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#3
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Iron fist ruling isn't fair ruling, there is no tribunal of players who get to decide what happens we don't take a democratic vote so it is in no way legit or honest. GM's can waiver on a case to case basis and depending on their mood be draconic or be downright showing favoritism, we can't keep this in check so it should NOT be by all means "iron fisted" | |||
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#4
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#5
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There is no difference in these situations, the end sum is the same. You can twist whatever logic you want into the grey area to make it seem like it's totally different but at the end of that night what it came down to was the current set of rules being un-respected and shifted to benefit one party over another. If I were a GM I would've given out chestplates of sad exploitation and dropped both raid forces in the middle of OOT, neither party deserved loot, and neither party deserved a re-pop because no one there showed any sign of compromise or mutuality. As for you and your guild: In my honest opinion quit trying to be a Afterlife/FoH/LoS clone guild it doesn't suit you well because you don't have the balls to pull of some of the things they did without crying petition, you want FFA so you can be ultra-dominant but the moment you get trained to oblivion, have mobs bugged, or in the future having people drop glowing black swords/velium swiftblades on raid targets you're going to be suckling a GM's teet for vindication. | |||
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Last edited by Kraal; 04-06-2010 at 12:12 AM..
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#6
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However, there's something to be said for deterrence...
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#7
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#8
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From http://www.tentonhammer.com/node/83055/page/4 "Trademark rights can come from a number of game elements. Titles are the most obvious, but trademark rights can arise from well-known characters (e.g., MASTER CHIEF), settings (SAN ANDREAS), and even game items (ASHBRINGER). If the emulator continues to use EQ terminology, they may run into trademark problems." Even though the emulator does not compete with the original EQ game, Monahan notes that Sony could assert its trademark rights in the well-known EQ franchise including EQ2 and other EQ merchandise. "Even without direct sales of emulator accounts, the project faces brand problems, because trademarks protect against consumer confusion as to sponsorship and affiliation. It is not hard to expect consumers to believe that the emulated EQ game does not have the sponsorship or approval of Sony."
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#9
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emu was here for years and will stay for the years to come. this is, for now, a fact. we are playing now and not in the future.
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Mitic<Transatlantic Nihilum> | |||
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#10
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The crux of the issue is this: There is not enough raid content to go around for those capable of raiding it. Therefore, this implies the fix is either: a) Generate enough raid content to go around, or b) Ration the existing raid content in a fair and even manner. Since what we have is what we got, the only available option in (a) is to increase spawn frequency. Pretty sure that is out the window, but if the server raid-level population grows (which it will grow much faster this time around since everyone knows the game) too quickly, that competition for raid targets could tear the server apart. Maybe in recognition that the raid-level server population will increase at a rate faster than it did ten years ago, the only way to compensate for it is to increase the frequency of raid-level target spawns. Depends on what the administrators are willing to do here to "feed the hungry masses" who are fighting each other over the scraps. We are more familiar with (b) because that, historically, has been what we have been forced to do. However, the people currently "getting theirs" by whatever nefarious means they use to do so are only hurt by methods of rationing out the raid targets (by use of calendars, rotations, etc.) because after the rationing is put into effect, they get less. They will fight this to the core and will always be in favor of "might makes right" or "first to engage" sorts of policies, relying on their existing tactics to maintain their status quo. I submit to you that this issue occurred on every non-PVP live server, because there was always an uber guild in the beginning that hit the raid level content first, and then subsequently had to learn or be forced to share it with other guilds as they caught up with them. So what do we know? "Might makes right/first to engage" rules keep the raid targets in the hands of the few guilds willing to do what it takes to make sure they are the mightiest or the first. This deprives other guilds of raid level content and creates end-game friction like we're seeing here. "Rationing" rules hinder the guilds who are currently able to monopolize the content, but help the other guilds who have the numbers/ability but can't necessarily "do what it takes" to acquire raid targets under the other ruleset. If you put this to a vote, the top guilds would vote one way and the up-and-coming guilds vote the other way. Each and every time. And therein lies the problem.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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