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#1
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Quote:
Best example was the people who leveled to 60 and still cheated, time put in does not = an incentive to not cheat or train, but you prolly didnt even read that part I wrote. I dont want super fast xp rates. This thread is meant to be a discussion of how much xp should be taken from a pvp death vs the amount gained by pve. Pvp exp loss amount is directly related to pve exp gain. | |||
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#2
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Quote:
If people still choose to attempt to, they will be banned before they reach level 10. If they intend to train, they will be caught and their time investment will be thrown away. Eventually, they will grow tired of wasting their own time when it takes a month or more to reach a level high enough to train "end-game" dungeons / zones etc. Having unforgiving xp rates forces people that MIGHT train to reconsider whether it is worth it, on top of a potential suspension / banning. We don't know for sure if they are implementing xp loss on pvp death. And it is evident by this thread that nilbog is willing to compromise on the amount of xp taken. In no way, however, is the answer going to be increasing the xp rates. You also seem to be suffering from the misconception that no pvp is going to occur before level 50. If you're one of those "but it's more fun at level 50" argument types, save it, please. PVP can be just as entertaining at level 7 in crushbone as it can be at level 50 in lower guk imo. It is that early and mid-game PVPing that a lot of us wish to relive that makes me pray that nilbog reconsiders item looting in favor of xp death, however. I certainly admit while a lot of us are leveling up, it may deter a lot of people from participating in PVP. Early and mid-game PVPing will not be allowed to thrive, though, if faster xp rates are implemented. | |||
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