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Old 08-30-2011, 10:16 PM
Galacticus Galacticus is offline
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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
This pretty much summed up anything that needs to be said in this thread. Your counter-argument wasn't even worth responding to tbh. 240 hours vs. 300 hours? Really? I think you have no concept of what it is like to level to 50 on VZTZ vs. P99 tbh.

If you don't want to embrace the PVE aspect of the game which this CLASSIC PVP SERVER is emulating in accordance to how it was on Live, then don't play on the server. Period.

You are one person in favor of VZTZ-type xp rates compared to the probable hundreds that want classic xp rates. Go play a FPS imo brah if you want to hop in and start killin' people with no other game aspects involved.
240 hrs vs 300 hrs refers to people who train and cheat, the point is that no matter how much xp rates are, they will still cheat and train.

Best example was the people who leveled to 60 and still cheated, time put in does not = an incentive to not cheat or train, but you prolly didnt even read that part I wrote.

I dont want super fast xp rates. This thread is meant to be a discussion of how much xp should be taken from a pvp death vs the amount gained by pve.

Pvp exp loss amount is directly related to pve exp gain.
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Old 08-31-2011, 12:45 AM
Bardalicious Bardalicious is offline
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Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
240 hrs vs 300 hrs refers to people who train and cheat, the point is that no matter how much xp rates are, they will still cheat and train.

Best example was the people who leveled to 60 and still cheated, time put in does not = an incentive to not cheat or train, but you prolly didnt even read that part I wrote.

I dont want super fast xp rates. This thread is meant to be a discussion of how much xp should be taken from a pvp death vs the amount gained by pve.

Pvp exp loss amount is directly related to pve exp gain.
Fortunately, cheating is already going to be a non-factor. I think that was pretty evident from the large number of suspensions through this new detection method.

If people still choose to attempt to, they will be banned before they reach level 10. If they intend to train, they will be caught and their time investment will be thrown away. Eventually, they will grow tired of wasting their own time when it takes a month or more to reach a level high enough to train "end-game" dungeons / zones etc.

Having unforgiving xp rates forces people that MIGHT train to reconsider whether it is worth it, on top of a potential suspension / banning.

We don't know for sure if they are implementing xp loss on pvp death. And it is evident by this thread that nilbog is willing to compromise on the amount of xp taken. In no way, however, is the answer going to be increasing the xp rates.

You also seem to be suffering from the misconception that no pvp is going to occur before level 50. If you're one of those "but it's more fun at level 50" argument types, save it, please. PVP can be just as entertaining at level 7 in crushbone as it can be at level 50 in lower guk imo.

It is that early and mid-game PVPing that a lot of us wish to relive that makes me pray that nilbog reconsiders item looting in favor of xp death, however. I certainly admit while a lot of us are leveling up, it may deter a lot of people from participating in PVP. Early and mid-game PVPing will not be allowed to thrive, though, if faster xp rates are implemented.
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