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  #1  
Old 08-30-2011, 01:59 PM
Sniperfire Sniperfire is offline
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sure but do they have thick enough skin to take the server on, the things were talking about and being bitched at for saying are true and have proved true over and over not many in the position your talking about are gonna stay when at 42 a 50 loots there manastone or they cant lvl anywhere from constant greif or even worse they are corpse camped into there 30s
  #2  
Old 08-30-2011, 02:02 PM
vinx vinx is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
sure but do they have thick enough skin to take the server on, the things were talking about and being bitched at for saying are true and have proved true over and over not many in the position your talking about are gonna stay when at 42 a 50 loots there manastone or they cant lvl anywhere from constant greif or even worse they are corpse camped into there 30s
lol that does NOT happen on a daily basis

everyone will have a manastone plz
hopefully theres more a population where that isnt possible
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  #3  
Old 08-30-2011, 02:05 PM
Sniperfire Sniperfire is offline
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Originally Posted by vinx [You must be logged in to view images. Log in or Register.]
lol that does NOT happen on a daily basis

everyone will have a manastone plz
hopefully theres more a population where that isnt possible
our guild would easily kill 15-30 players a day and im downplaying that on a server with a top pop of 80ish last box yes every day you logged in you would loose an item or sit somewhere lfg praying somone you knew logged in.

i have seen boom kill everyone not guilded on the server 3 or 4 times in one day
  #4  
Old 08-30-2011, 02:11 PM
vinx vinx is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
our guild would easily kill 15-30 players a day and im downplaying that on a server with a top pop of 80ish last box yes every day you logged in you would loose an item or sit somewhere lfg praying somone you knew logged in.

i have seen boom kill everyone not guilded on the server 3 or 4 times in one day
80sih? is that emu box capable server or even live boxed or solo?
buff bots/MQ buffed?

might not happen as often as you think being single player here
and killing every unguilded 3-4x in a day wont happen if they get some population here where some anti-pks group up
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Old 08-30-2011, 02:13 PM
Nirgon Nirgon is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
everyone not guilded

Was there for the amusement of the local population who was already farmed up / fully resist geared / MQing. Again, why the xp uber boost is bad. People get too far ahead, too fast. When people come down the line 3-5months later on a population of 80...
  #6  
Old 08-30-2011, 02:19 PM
Smedy Smedy is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
i have seen boom kill everyone not guilded on the server 3 or 4 times in one day
All this with a wizard, he must be amazingly godlike at the game just finding everyone wherever they are, it's simply magical.

On topic:

Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better.

The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc.

It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp.

I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should.

I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off).

PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
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Old 08-30-2011, 02:20 PM
Sniperfire Sniperfire is offline
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Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
All this with a wizard, he must be amazingly godlike at the game just finding everyone wherever they are, it's simply magical.

On topic:

Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better.

The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc.

It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp.

I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should.

I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off).

PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
im not saying give us tz/vz exp im only saying if you give us classic exp take out item loot and pvp exp loss
  #8  
Old 08-30-2011, 06:38 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
All this with a wizard, he must be amazingly godlike at the game just finding everyone wherever they are, it's simply magical.

On topic:

Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better.

The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc.

It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp.

I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should.

I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off).

PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
Mr Smed. Why would you support EXP Loss on PVP death?

That would discourage people from PVP who would normally try to fight someone but won't; fearing xp loss. (same as item loot imo)

and also increase griefing.

The game is going to be hard enough. Most people don't realize that death on RED99 will hurt substantially (Not talking directly to you Smedy)

We don't need the extra loss on PVP deaths. It would also increase so many negative outcomes. Most importantly population.

Any rule that can protect the population is a good one imo.

Hope you're doing ok pal.
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  #9  
Old 08-30-2011, 08:21 PM
Smedy Smedy is offline
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Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Mr Smed. Why would you support EXP Loss on PVP death?

That would discourage people from PVP who would normally try to fight someone but won't; fearing xp loss. (same as item loot imo)

and also increase griefing.
Well PVP will happen no matter if you chase it down or not. EQ has all content open for everyone and if you want the content (items/camps) you'll gonna have to contest to get them. So in order to actually get anywhere you'll have to pvp on a server with decent pop.

I do tend to agree that exp loss on pvp is a little bit harsh but i do think it should apply to raid zones, to prevent obvious faggotry bind rushing etc.

All i'm saying is that i'd rather see slow exp + exp death then fast exp + exp death. Fast exp has been tested over and over on vz tz and the only reason slow exp failed on vz tz was because they already lost our trust by wiping the fucking thing 2 times (before they made it slow, lost count how many times it was wiped in total).

P99 has everyones faith, they can make it slow, people will play no matter what they say now.
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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Last edited by Smedy; 08-30-2011 at 08:24 PM..
  #10  
Old 08-30-2011, 08:26 PM
Lasher Lasher is offline
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Personally I am fine with pvp exp loss but i wonder if it will just put the less skilled and less organized at an even greater disadvantage. In my experiences the weak die more than the strong

I see it similar to item loot where it will create a bigger gap between the sharks and minnows.

Put in item loot and exp loss imo
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