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#1
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I have a level 60 warrior with 6350 hp and ~1275ac (depending on buffs) wearing aggro weapons and fully raid buffed
I’m looking at future upgrades and trying to decide on priorities. I wanted to see if anyone could share testing that shows the impact of additional armor class on the damage dealt by raid targets (in particular NTOV dragons, AOW, Tuna). I had heard previously that HP was king and raid targets had such high attack additional AC was mostly trivial. However I’ve been hearing more and more conversations on the effect of AC and it seems to be a significant consideration.
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- monstra sunt vera, nos sunt
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#2
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Armor does have good effect, but raids focus on HP because the timing of your Complete Heal chain has to be based around worst-case scenarios anyway. Having better mitigation usually just means the CH hits you at 25% life instead of 15%, or something similar. Stacking enoiugh HP to survive an additional max-hit round means you can increase your CH interval. If you're off-tanking or doing other activites where you aren't the focus of a full CH chain or where your complete healers can routinely duck their casts, armor will give a better benefit.
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#3
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From my testing in this thread, AC does have a softcap:
https://www.project1999.com/forums/s...d.php?t=444022 I haven't tested Warriors specifically, but all classes get diminishing returns on AC after they hit Softcap. Shields will raise the softcap by that amount. For example, if your classes softcap is 200 and you are wearing a 25 AC shield, your softcap becomes 225. From Haynar's post: https://www.project1999.com/forums/s...8&postcount=13 It looks like Warriors have a diminishing return of 45% AC after the softcap. The EQEMU values I found show that Warrior softcap is at 300 AC. So in theory a Warrior with 500 AC wearing no shield has 390 AC after the softcap diminishing returns.
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#4
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I wouldn’t add AC at expense of hitpoints, if you get it for free I’d always take it. Or there are a few novelty items like the Koi orb that are cheap for swap-out kits. Outside solo challenges chugging Worts your mitigation per hit means little when you are on a CH chain since it typically is on a time count not a percentage basis.
I think if I was going to short my hps for anything it might be extra MR. Not by a lot…but having a chunk of MR is handy. | ||
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#5
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Quote:
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Last edited by Goregasmic; Yesterday at 06:53 AM..
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#6
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7k HP club or bust
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#7
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Quote:
I'd need to double check my findings. I was doing tests with and without a shield. You may be thinking of a shield test, as shields raise your softcap. Either way, the 200 AC softcap EQEMU value is basically correct for Shamans, so I wouldn't be suprised if 300 was correct for Warriors. P99 uses quite a bit of stuff from EQEMU. Assuming the softcap values I mentioned above are correct, I think the highest worn AC a Warrior can get is around 530 AC without buffs. Basically they can get about 760 AC by using all the raid gear with the highest AC value. With a 45 AC shield equipped, they would have a 345 softcap with 45% returns above that.
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Last edited by DeathsSilkyMist; Yesterday at 05:34 PM..
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#8
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#9
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Don't look at your character sheet AC (1350 AC, 1500 AC, etc), the value isn't really valid for P99, other than showing your AC went up or down. Just add up your actual worn AC and post that for any testing. Yeah you basically want to wear different AC values and get hit as much as possible. I would do something like test at 100 worn AC, 200 Worn AC, 300 worn AC, and 400 worn AC as a starting point. Note whether you wore a shield or not. https://www.project1999.com/forums/s...&postcount=198 This is a sample post of what I did for the different tests. DV = damage value, count is how many times it occured.
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