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  #1  
Old Yesterday, 02:42 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Bro, relax lol
I am relaxed. Not sure why you think otherwise.

The reality is there aren't that many solutions available when you think about it logically. Here are the constraints:

1. P99 will never have paid subscriptions.
2. P99 will never be instanced.
3. P99 will never have paid staff. They will always be volunteer.
4. P99 uses classic long respawn timers rather than custom respawn timers that are faster.
5. P99 allows you to make a lot of free accounts.
6. P99 devs are not willing to force the /list system they created on a large number of camps. There is no reason to assume they will make another automated system like /list that will do things such as prevent specific accounts from looting specific items for a period of time.

Those constraints heavily reduce the available solutions. These are the solutions that would be viable:

1. FTE
2. DPS race
3. Roll Off
4. Rotations
5. Player enforced lists (not the /list mechanic)
6. Free for all (no rules, can train people, ninja loot, etc.)

None of these solutions will make everybody happy. Rotations are hard to enforce, as the staff has to do it. This is why rotations are generally limited to something like Plane of Sky, where it makes sense. The key system unique to that zone makes it difficult to go though the entire zone without changing the mechanics or enforcing a rotation.
Last edited by DeathsSilkyMist; Yesterday at 03:09 PM..
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  #2  
Old Yesterday, 04:01 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Rotations are hard to enforce, as the staff has to do it.
Classic rotations don't need any extra staff involvement with the /list mechanic. The difference is that /list is supposed to only give you rights to kill an NPC 1 time when it's your turn.
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  #3  
Old Yesterday, 04:08 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Classic rotations don't need any extra staff involvement
I am discussing how P99 actually works, not your ideas of what classic Everquest are. Please stop saying "but classic!". It's off-topic.

On P99, rotations are enforced by the staff, as is /List. That is why the only official rotation on P99 is Sky.
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Old Yesterday, 04:22 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Please stop saying "but classic!". It's off-topic.
No it isn't. That's literally THE topic of p99. You're the one who is constantly off-topic.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am discussing how P99 actually works.
You're not discussing anything of value. You're wasting space, like usual. Everyone already knows what the rules are currently. The current rules are bad, and should be changed.

Writing inane shit like "none of these solutions will make everybody happy" is completely unproductive. Nothing in the world would ever improve for the better if people had that mentality. Good rules are supposed to create the most amount of benefit. It's generally always a question of weighing the pros and cons, and finding the best solution. Not letting a stagnant, harmful status quo remain.
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Old Yesterday, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No it isn't. That's literally THE topic of p99. You're the one who is constantly off-topic.
Incorrect. There is a reason why the forums have different sections. If someone asks "how do quakes work on P99"? In the Green Server Chat section, it is not appropriate to say "P99 quakes did not exist on classic!". You answer their question regarding how quakes work on P99 like a normal person.

People ask questions about P99 on the P99 forums, so they can get answers on how P99 currently works. This is basic logic 101.

Stick to the appropriate forum sections and threads for discussing what is and is not classic.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You're not discussing anything of value. You're wasting space, like usual. Everyone already knows what the rules are currently. The current rules are bad, and should be changed.

Writing inane shit like "none of these solutions will make everybody happy" is completely unproductive. Nothing in the world would ever improve for the better if people had that mentality. Good rules are supposed to create the most amount of benefit. It's generally always a question of weighing the pros and cons, and finding the best solution. Not letting a stagnant, harmful status quo remain.
You haven't come up with any reasonable solutions. I am looking at the reality of how P99 works. Your fantasies about P99 are irrelevant.
Last edited by DeathsSilkyMist; Yesterday at 04:55 PM..
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  #6  
Old Yesterday, 05:27 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You haven't come up with any reasonable solutions.
I have. You're just too dumb to comprehend and/or so mentally ill as an individual that you would try to stop a cure to cancer if your position in an argument was "it's not possible to cure cancer". No matter what, you always insist on your ignorant position, because you can't handle being wrong.

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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Why not scout roll?

Why is scout a roll.
Scout is always the same respawn, so I suppose that would be the argument.
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  #7  
Old Yesterday, 05:42 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I have. You're just too dumb to comprehend and/or so mentally ill as an individual that you would try to stop a cure to cancer if your position in an argument was "it's not possible to cure cancer". No matter what, you always insist on your ignorant position, because you can't handle being wrong.
You haven't. You just keep strawmanning my position, as you cannot admit you are wrong. People can read my posts. Why do you keep lying about what I am saying when it is trivial to prove you wrong?

If you want a cancer analogy, I was saying "There is no current method to solve cancer via asking aliens from another planet for help. Let's not waste time discussing the alien method, as it isn't feasible".

I am interested in solutions that have a realistic probability of being implemented on P99 specifically. To reiterate the realistic constraints and solutions:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The reality is there aren't that many solutions available when you think about it logically. Here are the constraints:

1. P99 will never have paid subscriptions.
2. P99 will never be instanced.
3. P99 will never have paid staff. They will always be volunteer.
4. P99 uses classic long respawn timers rather than custom respawn timers that are faster.
5. P99 allows you to make a lot of free accounts.
6. P99 devs are not willing to force the /list system they created on a large number of camps. There is no reason to assume they will make another automated system like /list that will do things such as prevent specific accounts from looting specific items for a period of time.

Those constraints heavily reduce the available solutions. These are the solutions that would be viable:

1. FTE
2. DPS race
3. Roll Off
4. Rotations
5. Player enforced lists (not the /list mechanic)
6. Free for all (no rules, can train people, ninja loot, etc.)

None of these solutions will make everybody happy. Rotations are hard to enforce, as the staff has to do it. This is why rotations are generally limited to something like Plane of Sky, where it makes sense. The key system unique to that zone makes it difficult to go though the entire zone without changing the mechanics or enforcing a rotation.
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