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#1
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LMAO. Ignoring the facts and more gaslighting, as always.
Keep repeating the fallacious "evidence" catchphrase ad nauseum as a losing attempt to discount the extensive personal experiences that have been presented. You're the one who has no evidence — your entire sad argument is built on a single example where you don't need instant break, trying to say "see, I didn't need it!", while ignoring the amount of time you're losing with your playstyle. If there was a competitive environment around this, then all of the most successful players would be using instant charm break. Only someone who has never played an action game competitively would ever attempt to argue otherwise. Structured tournaments of exactly equal conditions where people compete to see who can kill more NPC's via charm in 8 hours will never exist in this game, but the effect of that gameplay still exists. Especially after the resist and channeling changes get put in, you are NOT going to want to be stuck casting a spell unnecessarily. If a charm break happens while casting invis, that's crucial time you've now lost that should have been spent casting stun, and the split second difference of casting stun before they get in melee range is going to be the difference between life and death at times.
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#2
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There are varying degrees of the claim "instant cast invis is superior for charm breaks". The only purpose of this video is to disprove the most extreme version of the claim, which is "instant cast invis is required to get full XP and save mana via cheaper nukes on charm break". You can use a cheaper nuke and get full XP without instant cast invis, as the video shows. YOU are the one making the positive claim "instant cast invis is superior for charm breaks". YOU need to supply the evidence for that positive claim. The reason why you don't is because it takes a lot of effort to do, as you need to record multiple long play sessions with charm and compare kills per hour. You probably know I am right as well, so you don't want to spend the time proving me right. You do understand that you are casting GGR or RoST to BREAK charm, right? If charm breaks during the cast, you just duck RoST. The mob is already broken, so you don't need to finish the RoST cast. And if you want to make the positive claim "ducking takes too much time away from your stun cast", you'll need to supply evidence for that claim too.
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Last edited by DeathsSilkyMist; 06-16-2026 at 09:19 PM..
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#3
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No "evidence" needs to be supplied. It's a fact that ducking takes extra time, everyone understands this. Losing time is an inherent detriment. You still don't get it, after how many years now? Also since you still don't understand the most basic layer of why it's worse to waste time like this in competitive gameplay, I'll reiterate again: The maximum mode of production in this game involves sitting down as much as possible to gain mana. Any time you cast something, without specifically timing it between ticks, you're possibly losing mana. A "zero mana" 2 second activation ability, that isn't being used solely during controlled downtime, in fact costs more mana over time than an instant cast ability, as you're inherently creating a higher chance of missing a med tick by standing up longer.
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#4
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There are some other theoretical benefits, but I can't think of a scenario where they would make sense. 1. You could guarantee a charm break while being attacked, as instant cast cannot be interrupted. But if you are being attacked, breaking charm will add another mob to the list of mobs attacking you. Doesn't seem like a great idea, especially on a cloth caster. 2. You could break charm while moving. But if you want to cast spells on the mobs, you still need to be within casting range. I can't really think of a scenario that would require you to move for 2 seconds, break charm on the move, and still be in range of the mob all at the same time. You can just position correctly beforehand. 3. It would be easier in theory to get a med tick if you are one of the rare individuals who tries to sit every 6 seconds for max med ticks. Honestly though after playing on the server for 10+ years, I've never seen anyone do this consistently for any play session. It's too much work for most people. Closest thing to this is canni dancing. I guess if you happen to have a manastone, maybe you'll get some benefit. Nothing I mentioned above is noteworthy for normal players who don't sit every 6 seconds, or have a manastone. RoST has benefits as well: 1. You don't need to retarget. You can pretarget while RoST is casting. 2. It acts as your invis item, so you don't need to mem invis. 3. You don't need multiple inventory slots used for GGR + invis item(s). RoST has better benefits for a normal player, and there is no evidence GGR gives more kills per hour. Quote:
Most people do not use GGR to get extra med ticks. After 10+ years on the server and playing with 100s of people, I haven't seen this behavior with any consistency. Everybody understands you can get med ticks if you sit every 6 seconds while running. People just don't do it, because it's annoying.
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#5
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#6
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He is now flailing. It is strange to see someone suggest that obvious facts like "GGR + 1 Invis item take up two inventory slots" is a "trust me bro" argument. Quote:
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#7
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Anyone that has solo leveled an enchanter would always, always take a GGR if available. DSM we all know you're a mediocre at best torpor shaman and standard wall-licker raider. Just stop. | |||
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#8
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If you’re actually this way irl I can’t even imagine what your work reviews are like. “You’re not working up to expectations” “please provide evidence and logs of such behavior” -dsm | |||
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#9
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https://youtu.be/eH_b-waHS5M?is=DsgOQ-J5D_APqejQ This is Zuranthium's video of a charm kill on his Druid. He is standing the entire time during the fight. He does not attempt to get med ticks when he could have. He doesn't even practice what he preaches. This is how most people actually play, even Zuranthium himself. Not only is sitting every 6 seconds annoying during a fight, it can be dangerous. If you get hit while sitting, that is a max damage hit.
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#10
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It's even more insane to keep asking for "evidence" of how spending more time to cast in combat can be a detriment. Anyone who has played this game at a decent level understands that, at least at a basic level. Stop trying to argue things when you're dead wrong. Just admit you prefer to play in a less efficient way. "I like playing with 2 second activation invis more because I don't have to click an extra button to target swap while doing it." It's that simple. You'd never be satisfied with "evidence" anyway, unless it's an exhausting amount of video footage where someone plays in a high-stress dungeon environment for days using only RoST, and then the same place for days using GRR; nobody wants to waste time on that. It's the equivalent of asking someone "why do you need to eat breakfast to have more energy at work, prove it to me."
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