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  #1  
Old 06-16-2026, 03:28 PM
Wayward Wayward is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I’m with you the ROST is a solid item and everyone should get it if they can. But when talking about xp per hour instant invis is gonna give you more reliable breaks without risk of wasting extra mana to kill your old pet or trying to time the casting delay and lose your pet. This could be proved over a long period of testing I just don’t feel the need to because I’ve already seen it while leveling.
Yeah, maybe the GGR is better for getting that split-second pet break at 0% - saving a bit of mana trying to finish pet.

Just another reason Necros have a superior charm kit - Instant break without target needed with CoS, and 2 different mana-free DoT options that stack to finish off old pets.

Oh yeah and the OP nature of Pacify pet before Feigning Death to reset.
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  #2  
Old 06-16-2026, 03:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Yeah, maybe the GGR is better for getting that split-second pet break at 0% - saving a bit of mana trying to finish pet.

Just another reason Necros have a superior charm kit - Instant break without target needed with CoS, and 2 different mana-free DoT options that stack to finish off old pets.

Oh yeah and the OP nature of Pacify pet before Feigning Death to reset.
Split second breaks have no inherit advantage. If anything, they are riskier. GGR is an item that is great at tricking your brain into survivorship bias. People remember the 0% clutch breaks more than the times they lost their pet and got no XP.
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  #3  
Old 06-16-2026, 03:55 PM
Wayward Wayward is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Split second breaks have no inherit advantage. If anything, they are riskier. GGR is an item that is great at tricking your brain into survivorship bias. People remember the 0% clutch breaks more than the times they lost their pet and got no XP.
I mean, I tend to agree. I have lost more pet weapons on my Necro from waiting too long to break with CoS than I have with my enchanter's RoST, where I anticipated the cast time
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  #4  
Old 06-17-2026, 09:00 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Yeah, maybe the GGR is better for getting that split-second pet break at 0% - saving a bit of mana trying to finish pet.

Just another reason Necros have a superior charm kit - Instant break without target needed with CoS, and 2 different mana-free DoT options that stack to finish off old pets.

Oh yeah and the OP nature of Pacify pet before Feigning Death to reset.
lmao thinking necros kit is superior for charming

just lmao
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  #5  
Old 06-18-2026, 10:03 AM
Wayward Wayward is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
lmao thinking necros kit is superior for charming

just lmao
Because it is. And your flippant attitude shows me

a) you don't play well as an enchanter.
b) you never played necro.

i can walk around charming on my necro, ripping through zones and remain at between 95% - 100% mana. because necros have the superior charm kit, you dimwitted carp
Last edited by Wayward; 06-18-2026 at 10:07 AM..
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  #6  
Old 06-18-2026, 10:32 AM
Crede Crede is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Because it is. And your flippant attitude shows me

a) you don't play well as an enchanter.
b) you never played necro.

i can walk around charming on my necro, ripping through zones and remain at between 95% - 100% mana. because necros have the superior charm kit, you dimwitted carp
Enc gonna have more options with not relying solely on undead. And c2 + ToT(if casters around) can keep pace with lich, maybe even better? I don’t feel like doing the math. Both phenomenal classes though and imo everyone should play both.
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  #7  
Old 06-18-2026, 12:44 PM
Defo Defo is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Enc gonna have more options with not relying solely on undead. And c2 + ToT(if casters around) can keep pace with lich, maybe even better? I don’t feel like doing the math. Both phenomenal classes though and imo everyone should play both.
I recently played my friend's Necro for a night, and after having played 60 Enchanter on p99 for years, I was blown away by how smoothly charming on a Necro goes.

Necro has a few tools that Enchanter doesn't that help with charming. The two biggest ones I've seen were the ability to Feign Death while your pet is charmed to reset it.

On my Enchanter: I will break charm, stun the mob, mez it, pacify it, and then repeatedly cast mem blur to blur it, for a total of 4 spells cast minimum, with maybe 2 mezzes and 2-3 mem blur casts. Once I see the 5% uptick in HP, I know it's reset. It costs about 200-250 mana minimum. (Or I will just Pacify my pet and /camp if there is no competition around).

On a Necro, I was able to just Pacify my pet and then Feign Death. Two spells cast, for less than 150 mana.

Another really neat thing about a Necro with epic is that you don't need mana to finish your pet when it's time to kill it. Once charm is broken, you just click your epic and the pet dies in a few ticks. If impatient there are some great undead nukes that are mana efficient to finish off Mobs, and of course Deflux.

Enchanter is still best at charming, obviously, but after having also played Druid, there are some tools that Druid have for charms that Enchanter could greatly benefit from. On an unintentional charm break for druid, it's really simple to use a short duration root, or use Panic Animal for 10 mana (while its Ensnared) to recast charm. Additionally, the damage shield clickie from the Tunare gloves works wonders. And of course clickies like Elder Spiritist Greaves for self-heals or pet heals without mana.

The more I played this game, the more I realized that power comes from not having to use mana in regular play, so that you can save it for "Oh Shit" scenarios. In that regard: both Necro and Druid have much better clickies available than an Enchanter does, but its balanced by the fact that Enchanter has many spells, including PBAE Stun, Slow, Mez, Boon of the Garou, etc.
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  #8  
Old 06-18-2026, 01:55 PM
bcbrown bcbrown is offline
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Originally Posted by Defo [You must be logged in to view images. Log in or Register.]
Enchanter is still best at charming, obviously, but after having also played Druid, there are some tools that Druid have for charms that Enchanter could greatly benefit from. On an unintentional charm break for druid, it's really simple to use a short duration root, or use Panic Animal for 10 mana (while its Ensnared) to recast charm. Additionally, the damage shield clickie from the Tunare gloves works wonders. And of course clickies like Elder Spiritist Greaves for self-heals or pet heals without mana.

The more I played this game, the more I realized that power comes from not having to use mana in regular play, so that you can save it for "Oh Shit" scenarios. In that regard: both Necro and Druid have much better clickies available than an Enchanter does, but its balanced by the fact that Enchanter has many spells, including PBAE Stun, Slow, Mez, Boon of the Garou, etc.
I think it's really fun how there's four different charm classes and they all have such unique approaches. Bards can go non-stop indefinitely in the right zone but their charm only lasts 3-4 ticks. Druids can do some cool things with snare-parking to move mobs around, plus roots, heals, I think the best pet haste in the game at 70%, and as you mentioned so many awesome clickies. For necro I'm really enjoying FD for letting you easily recover a bad situation, which really helps out with the learning curve, and with Rest the Dead it makes resetting a pet into a breeze.

I've tried enchanter but never really got into it, and never got past level 20. It seems like the most powerful, with the fewest restrictions on what you can charm and wear, but also like a bit of a glass cannon who's gonna eat the most deaths of the four charm classes.
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  #9  
Old 06-18-2026, 02:03 PM
Defo Defo is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I think it's really fun how there's four different charm classes and they all have such unique approaches. Bards can go non-stop indefinitely in the right zone but their charm only lasts 3-4 ticks. Druids can do some cool things with snare-parking to move mobs around, plus roots, heals, I think the best pet haste in the game at 70%, and as you mentioned so many awesome clickies. For necro I'm really enjoying FD for letting you easily recover a bad situation, which really helps out with the learning curve, and with Rest the Dead it makes resetting a pet into a breeze.

I've tried enchanter but never really got into it, and never got past level 20. It seems like the most powerful, with the fewest restrictions on what you can charm and wear, but also like a bit of a glass cannon who's gonna eat the most deaths of the four charm classes.
Oh definitely. I have only ever died while charming on my Druid when I was playing recklessly. Meanwhile, I expect to die and have to do naked corpse runs on my Enchanter. It's one of the reasons its so hard for me to level a new enchanter. At 60, you've finally gotten all the spells that help with survivability, and you finally have enough HP and Mana to not immediately go SPLAT when shit hits the fan. But the levelling process, especially pre level 34 or so is chock full of what feels like very inefficient charm soloing and corpse runs [You must be logged in to view images. Log in or Register.]
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  #10  
Old 06-18-2026, 09:50 PM
Snaggles Snaggles is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I think it's really fun how there's four different charm classes and they all have such unique approaches. Bards can go non-stop indefinitely in the right zone but their charm only lasts 3-4 ticks. Druids can do some cool things with snare-parking to move mobs around, plus roots, heals, I think the best pet haste in the game at 70%, and as you mentioned so many awesome clickies. For necro I'm really enjoying FD for letting you easily recover a bad situation, which really helps out with the learning curve, and with Rest the Dead it makes resetting a pet into a breeze.

I've tried enchanter but never really got into it, and never got past level 20. It seems like the most powerful, with the fewest restrictions on what you can charm and wear, but also like a bit of a glass cannon who's gonna eat the most deaths of the four charm classes.
My favorite part of p99 is being able to spend time with classes I didn’t care for on Live and really dig into the nuance. I have some I don’t prefer but none I don’t respect. My nerves can’t handle an enchanter nor can my tolerance for just leaving a corpse to rez later.

I also find it strange how people have such a superiority complex over what they play. Most of us are getting older…who cares what people think anymore? Have fun with your class and if you can’t solve a puzzle, swap to another one and keep on going.
Last edited by Snaggles; 06-18-2026 at 09:53 PM..
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