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  #41  
Old 06-11-2026, 11:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time?
Shamans won't be affected too much, as they usually fight mobs that they can slow. A mob with 75% slow swings every 7 seconds if I remember right. Torpor is a 6 second cast.

Shamans may need to time their spells a bit more carefully post-slow, but that is about it.

Pre-slow will probably need a pet more often. The strategy would be to send in pet first (with Torpor on a harder mob) so you can malo/slow the mob while it is distracted by the pet.

Turgurs is a 3 second cast, so you can max range cast it before getting hit if you have the space.

Some fights that are in tight spaces and aren't pet friendly, like Frenzied Broodling in Velks, may end up being harder to pull off, depending on how extreme the channeling adjustments are.
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  #42  
Old 06-12-2026, 01:59 AM
Zuranthium Zuranthium is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I don't really see the channeling fix as a problem for a competent Enchanter. If you are paying attention, you can easily stun (or low-level root if that is your preference) a mob before it can whack you. Then your low-level mez. Any competent Enchanter isn't getting hit
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.

Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.

Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
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  #43  
Old 06-12-2026, 06:50 AM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
LOOOOOL after your eternal anti chanter crusade, the control master class with half their gear focused around it, I hope your 89cha druid gets his face eaten by the kael dire wolves!
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  #44  
Old 06-12-2026, 07:52 AM
Jimjam Jimjam is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Stun/root/mez will always resist 3% of the time, or 11% of the time if you aren't 11 levels higher than the target. And of course, Charm itself is going to be breaking more often. The best case scenario of 3% chance per tick means charm will break every 2.2 minutes on average. Trying to charm anything that isn't at least 11 levels lower is going to become an exercise in futility if you want to keep it as a dedicated pet - it will break every 30 seconds on average.

Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths.

Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
I’ve always felt druid charm should have a high chance to memblur on break. If you’re pitting bears on bears though… well the charm break bear would immediately decide to assist the one which has aggro on the druid. That seems fair and narratively justified.
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  #45  
Old 06-12-2026, 07:54 AM
Busher Busher is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
LOOOOOL after your eternal anti chanter crusade, the control master class with half their gear focused around it, I hope your 89cha druid gets his face eaten by the kael dire wolves!
Since when did charisma affect druid charms?
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  #46  
Old 06-12-2026, 09:19 AM
Wayward Wayward is offline
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Originally Posted by Busher [You must be logged in to view images. Log in or Register.]
Since when did charisma affect druid charms?
nooooo not this discussion again.
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  #47  
Old 06-12-2026, 10:59 AM
Rumham Rumham is offline
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You guys are not out there grouping if you don’t see all these animation enchanters. If you join a group you bring your charming to it, grouping is not a time to relax and do less… they are not there to make things easy while you one song bard it. They invited an enchanter for the dps and buffs not your brainless animation then you slink away to solo with charm? What a scum bucket if you think that’s how to do things. Go roll a mage if you don’t want to charm, stop brining a bad name to enchanters. I can’t even work on my epic because some brainless animation user needs to sos their animation.. what a joke.
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  #48  
Old 06-12-2026, 12:52 PM
Cecily Cecily is offline
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Originally Posted by Busher [You must be logged in to view images. Log in or Register.]
Since when did charisma affect druid charms?
It's an actual new player. Shh. You'll frighten it if you call it out.
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  #49  
Old 06-12-2026, 12:54 PM
BradZax BradZax is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
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  #50  
Old 06-12-2026, 01:01 PM
Cecily Cecily is offline
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I'm literally ok with enchanters just being buff bots / CC in groups. Thank you.
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