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#1
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For that matter, Necros are fear-kiting/root rotting. Wizards are quad kiting. Mages are nuking while their pets have aggro. Doesn't seem like the channeling change will have a ton of impact on them either (if they are paying attention and playing competently). Where I'm most interested to see the impact is with Shamans. Ogres have FSI, but an interrupt in channeling doesn't count as a stun right? So are Shamans going to have a decently harder time? | |||
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#2
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Cramped, remote indoor camps could become more problematic? | |||
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#3
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#4
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Necro charming will get really fuxxed by channeling "fix." Screaming Terror is the only real CC necros have for a broken-charm pet (as its not worth keeping low level root on spell bar) And Screaming Terror is 2.5s cast. | |||
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#5
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#6
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Shamans may need to time their spells a bit more carefully post-slow, but that is about it. Pre-slow will probably need a pet more often. The strategy would be to send in pet first (with Torpor on a harder mob) so you can malo/slow the mob while it is distracted by the pet. Turgurs is a 3 second cast, so you can max range cast it before getting hit if you have the space. Some fights that are in tight spaces and aren't pet friendly, like Frenzied Broodling in Velks, may end up being harder to pull off, depending on how extreme the channeling adjustments are.
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#7
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Having a hasted, dual-wielding pet is going to result in a lot more Enchanter deaths. Sadly, this will also nerf Druids. I wish that wasn't the case. Their pets are less problematic and it doesn't make sense for Druid charm to be breaking in the first place, as Druids are friends of animals and their magic is using the power of nature, not mental domination.
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#8
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#9
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