Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #21  
Old 05-06-2026, 10:21 PM
Anonymous Anonymous is offline
Orc

Anonymous's Avatar

Join Date: Jan 2010
Posts: 35
Default

wiz /dru / brd <Dial a Port>
Reply With Quote
  #22  
Old 05-06-2026, 10:23 PM
Anonymous Anonymous is offline
Orc

Anonymous's Avatar

Join Date: Jan 2010
Posts: 35
Default

rog / enc / shm
Reply With Quote
  #23  
Old 05-06-2026, 10:49 PM
BradZax BradZax is offline
Sarnak


Join Date: Dec 2025
Posts: 477
Default

Quote:
Originally Posted by Anonymous [You must be logged in to view images. Log in or Register.]
wiz /dru / brd <Dial a Port>
[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #24  
Old 05-08-2026, 04:58 PM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,397
Default

I wish there was just classic EQ with multiclassing instead of whatever abomination we are getting.
Reply With Quote
  #25  
Old 05-08-2026, 11:05 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,269
Default

Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
I wish there was just classic EQ with multiclassing instead of whatever abomination we are getting.
[You must be logged in to view images. Log in or Register.]

It's coming, they won't be able to resist themselves...
__________________
Reply With Quote
  #26  
Old 05-09-2026, 02:43 PM
thoradinDaDorf thoradinDaDorf is offline
Decaying Skeleton


Join Date: May 2026
Posts: 4
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

It's coming, they won't be able to resist themselves...
what on EARTH
Reply With Quote
  #27  
Old 05-09-2026, 08:32 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,229
Default

From watching the streams, one of the biggest changes that is glossed over is the out-of-combat health/mana/stamina regen. It looks as if your character will regen 4% of each per tick, so with just one minute of downtime you regen a full 40% of each. And since you don't have to sit to med, your "downtime" can be running around looking for other mobs. This has huge implications, as it turns a lot of the classic EQ XPing meta on its head.

Traditionally, XPing is all about prioritizing efficiency over a long session to get more kills per hour. Mana and health regen were always the bottleneck of how many mobs you could kill, and thus how much XP you could get. So spells like Lich, Clarity, Chloro were very powerful, along with Bard regen songs, and items like the Fungi Tunic. But when you have massive out-of-combat health/mana regen, those things are much less impactful. Instead, what matters a lot more is in-combat burst damage. If you can kill mobs very quickly, you can then resume your enhanced out-of-combat regen before doing it again. For this reason I think Mages will be one of the strongest classes, due to their unique combination of burst and sustained DPS. Wizards I also expect will be considerably better than in classic (read: actually viable for XP outside of quadding), especially if they give them some sort of special nuking stance, which seems likely.

It also looks like the difficulty of the mobs is much, much easier than classic EQ, even on the highest difficulty setting. The devs were running around Befallen at level 5-10 and easily killing mobs 5+ levels higher than them in newbie gear. It really seems like they are going for a very "inclusive" experience in this regard, meaning that you can play just about any class combination and find success. There won't be much of a need to min/max unless you want to solo on the highest difficulty level. Even then, it doesn't seem like it will be as difficult as P99 solo. For example, I think a lot of people are going to roll Enchanters thinking that charm will be necessary, but that doesn't seem to be the case at all. In fact, it will probably end up being more trouble than it's worth in most cases.

Also, with no XP loss on death and respawning at the zone entrance, death itself loses almost all of its sting. This seriously devalues the entire Feign Death spell/ability, which is another huge change from classic. Pulling also seems much less important, and most people will probably be crawling through dungeons rather than camping certain areas.

It doesn't look like an ideal class meta for grouping/raiding will even develop, simply because there doesn't seem to be much of a need for it. Maybe the raiding will be substantially more difficult (I hope so), but from what I've seen, even on level 4 difficulty, a four-man group won't have much trouble unless they start playing extremely recklessly.

Overall it's clear that this is going to be a VERY different game from classic EQ. It's much more casual-focused and emphasizing fun and QoL over hardcore challenge. For this reason I don't think it's even worth trying to come up with a min/max class combo. You're literally better off just playing whatever you think will be the most fun, because the game simply doesn't appear to be difficult enough to justify min/maxing. Oh, and the loot system they have in place completely negates farming items, so there is zero incentive to roll a traditional "power" combo (i.e. ENC/CLR/MAG or MNK/SHM/ENC, etc...) thinking that this will allow you to farm difficult camps. Items are going to be extremely cheap because they will be very easy to acquire. This also means there is very little incentive to even farm plat. This really looks like a version of EQ that is heavily focused on encouraging solo and small group dungeon play for most of the leveling experience, where the player will gain XP while personally looting most of his own gear.
Reply With Quote
  #28  
Old 05-10-2026, 02:54 PM
Rumham Rumham is offline
Orc


Join Date: Mar 2016
Posts: 43
Default

You can’t multiclass getting killed to a system freeze and message someone in zone to ask for anyone with cleric sbd they are just like oh I’ll log on my epic cleric you messaged the right guy and what was a run from FV to HHK becomes a fulll xp friendship won’t even take your plat Rez. That’s why I’ll never play EQL. Outside of that it will also be filled with the plague that is live…. Bot and RMT unchecked. Sounds like you are set up to multiclass a travel toilet a foot pump sink and no way to dry your hands. Enjoy the pink eye you call EQL
Reply With Quote
  #29  
Old 05-10-2026, 05:05 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 3,039
Default

Quote:
Originally Posted by Rumham [You must be logged in to view images. Log in or Register.]
You can’t multiclass getting killed to a system freeze and message someone in zone to ask for anyone with cleric sbd they are just like oh I’ll log on my epic cleric you messaged the right guy and what was a run from FV to HHK becomes a fulll xp friendship won’t even take your plat Rez. That’s why I’ll never play EQL. Outside of that it will also be filled with the plague that is live…. Bot and RMT unchecked. Sounds like you are set up to multiclass a travel toilet a foot pump sink and no way to dry your hands. Enjoy the pink eye you call EQL
Think of EQ:L as a cocktail.bar, mix any 3 drinks and you may experience something.
However mixing 3 bad classes wont give you a headache or a hangover.
3 miss matched aloholic bevvies may have side affects.

Alcohol.
Reply With Quote
  #30  
Old Yesterday, 01:34 PM
Knuckle Knuckle is offline
Planar Protector

Knuckle's Avatar

Join Date: Dec 2010
Posts: 3,903
Send a message via AIM to Knuckle
Default

I think there are probably two types of builds that would make the most sense for the highest difficulty solo raid content, and that's what I am focusing my theory crafting on at the moment.

First and foremost, I understand this is a HIGHLY custom version of the game where class balance/power is significantly different, but since I am operating off pure hypothetical and the basic info I've seen in videos, I will first audit out classes that I feel will not fit into any "highest difficulty build".

1.Druid. This is the easiest class cut for me, as anything they can do, other classes perform better. I understand there are going to be some changes to make them more viable, but I would rate them as "unessential" at this time. Even their general utility is limited since there are now 4 SoW classes and additional methods of world travel to diminish teleports value, especially since they can be swapped to as a secondary teleport loadout.

2. Ranger. I know bows are getting significant beneficial changes including melee range. I don't know enough about their changes to say, I am definitely using this class in classic for the hardest content. Exception might be the t-staff bow in plane of sky, if its truly unresistable by any npc target, this may move them into usable tier for hardest content.

This reduces the 560 possible class combinations down to 364!

This is still a pretty large list, the next criteria for hardest content in my theory crafting is the ability to SLOW the mob. This means one of the classes in each class combination Must include: Shaman, Beastlord, Enchanter, Rogue, Bard.
Running a quick table array IF statement in excel resolves this problem for us.

This reduces the combinations down to 280.

We run the same type of formula to verify that there is a tank class of Paladin/Sk/War.

This reduces the combinations down to 135.

We want to ensure there is a healer and a tank class in every possibility.
A SUM formula with COUNTIF resolves this to ensure SK/PAL/War = exactly 1 for each three class combination.

This reduces the combinations down to 120.

We use a similar formula to ensure there is a cleric or shaman included for healing.
This brings our possible combinations down to 42!

We are finally down to the nitty gritty, we have met the criteria of having exactly one tank class, one form of slow, and one form of significant healing.
Some final audits are to eliminate redundancy in classes where the overlap may be less desirable. So I will be eliminating: Shadow knight + Necromancer / Paladin + Cleric / Shaman + Beastlord.
This brings us down to 33 viable "Max Raid Difficulty Solo" Specs down from the original 560 combinations.

Of these 33 Specs, I listed 22 as "Top Tier" For Solo max difficulty raid content, but included a tier list for all:

[You must be logged in to view images. Log in or Register.]

All that being said, I'll probably do something like Beast Lord/Berserker/Bard just to play some new classes I've rarely explored, and level up a raid combo later.
I imagine many combinations I eliminated will potentially be better than any remaining class combo I listed, I imagine the class changes/world balancing will wildly change results.
Also just because I got bored of the exercise, I did not explore the pet stacking dynamic as I do not know how pet aggro and chain summoning will work yet.

Edit: I was referring to mage pet as being tied for strongest, but not with enchanter pet which charmed pets would be the strongest, but with summoned pets I imagine DPS optimized is closely matched with beastlord pets.
__________________
Last edited by Knuckle; Yesterday at 01:41 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:54 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.