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  #31  
Old 05-07-2026, 11:19 AM
Wayward Wayward is offline
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Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
He might be that but you are seriously being mean for no reason. What do you hope to accomplish with these comments, except making someone feel like shit? There is enough suffering in the world as is. Please don't consciously make the decision to increase it.
If it was another person, I'd agree. But DSM shows he's capable of critical thinking with his in-depth analysis, yet when people mention things like:

Quote:
That being said, I agree that the formulas might be a bit intimidating for a new player and might be easier for a newer player if it was kept simple, and maybe the more complex stuffed moved to an "advanced mechanics" or something page.
He doubles down and says shit like,
Quote:
Originally Posted by DeathsSilkyMist
I'd rather people read the correct informatiom than read "simplified" information that is wrong.
Quote:
Originally Posted by DeathsSilkyMist
Personally I dislike how many separate pages there are.
Ergo the mean-spirited talk. It's always been the same problem with DSM. Any criticism toward him: he treats as trolling. In his mind, he is infallible and incapable of making mistakes or his opinion not being shared by the larger community.

Futhermore, he's treating a wiki, which is a collaborative effort by many people, as his own fuckin manual for the game.
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  #32  
Old 05-07-2026, 12:39 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
If it was another person, I'd agree. But DSM shows he's capable of critical thinking with his in-depth analysis, yet when people mention things like

...

He doubles down
People are allowed to stick to their guns. I am not sure why you think that if a few people say "I don't like the way you wrote X", that immediately requires a change in the writing. To me this just seems entitled, especially since you aren't contributing to the wiki yourself. You are just complaining about other people's work. Complaining is easy.

Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Ergo the mean-spirited talk. It's always been the same problem with DSM. Any criticism toward him: he treats as trolling. In his mind, he is infallible and incapable of making mistakes or his opinion not being shared by the larger community.

Futhermore, he's treating a wiki, which is a collaborative effort by many people, as his own fuckin manual for the game.
All of this is factually trolling and lies. I have admitted to being wrong plenty of times on these forums. The post history hasn't changed.

This is simply a repeated lie that trolls tell, while never giving any evidence to support it.

If you don't want to be called out for being a troll, don't spam threads with comments like:

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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Was going to link the wiki page but DeathsSilkyMist shit up the page with his "Wrath" calculations. Goddamnit.
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
Seriously, you shit up what was once a very simple page. Instead of creating a new page with "advanced calculations and proof" you put it on the main game mechanics page.

You suck.
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
You suck.

57 edits in 4 days. You fuckin loser.
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
It's supposed to be a simple page, and you shit it up with 57 edits, with all your different examples.

It's supposed to be a simple page, and you shit it up with 57 edits, trying to prove you are good at figuring out formulas.

It's supposed to be a simple page, and you shit it up with 57 edits, including your dumbass videos.

You suck. Nobody here likes you.
Any reasonable person would call you out for this bad behavior. It isn't simply me calling you a troll to avoid critisism.

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Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
He might be that but you are seriously being mean for no reason. What do you hope to accomplish with these comments, except making someone feel like shit? There is enough suffering in the world as is. Please don't consciously make the decision to increase it.

DSM, I think that you contribute a lot with your in depth analysis. Keep up the good work.

That being said, I agree that the formulas might be a bit intimidating for a new player and might be easier for a newer player if it was kept simple, and maybe the more complex stuffed moved to an "advanced mechanics" or something page.
Thank you for the support. I did improve the page a bit to try and make it more readable. But that page is specifically for technical game formulas. This is the first sentence at the top of the page:

Quote:
This page is intended for a more technical discussion of the game mechanics. For instance, equations governing combat, how STA translates into HP, how the con color system scales with level.
Last edited by DeathsSilkyMist; 05-07-2026 at 12:44 PM..
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  #33  
Old 05-07-2026, 12:54 PM
Jimjam Jimjam is offline
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What is the first four page summary please?
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  #34  
Old 05-07-2026, 01:03 PM
Goregasmic Goregasmic is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What is the first four page summary please?
Robe adds 30str buff so it depends on if you want to farm another robe after getting epic and how much swapping you're willing to do to keep the buff up since it lasts like 2-4 ticks, can't remember exactly.
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  #35  
Old 05-07-2026, 01:07 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Robe adds 30str buff so it depends on if you want to farm another robe after getting epic and how much swapping you're willing to do to keep the buff up since it lasts like 2-4 ticks, can't remember exactly.
Indeed. I also provided an example for the pros/cons of a 52 monk swapping out robe and fungi:

https://www.project1999.com/forums/s...0&postcount=15

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It depends on level and gear. My 52 Monk with Seahorse Belt, Epic Click, and T-Staff would get ~1.5 DPS from 30 STR according to my DPS calculator, if he is fistweaving at 30 delay.

As I said before though, swapping robe means losing some fungi ticks and fistweaving procs. This is because you can't fistweave while robe swapping, and most people aren't keeping track of server ticks for fungi. So the net gains are probably a bit lower than a straight 1.5 DPS gain on paper.

In a 2 minute fight, 1.5 DPS = 180 extra damage. If you click the robe every 15 seconds, that is 8 missed ticks for fungi worst case. You are also losing some fistweaving procs. So worst case you are losing 120 HP via missed fungi ticks to gain 150 damage or so in solo scenarios.

This may not net you more kills per hour, because even though you kill the mob a few seconds faster, you will have to wait a bit longer during recovery.
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  #36  
Old 05-07-2026, 01:36 PM
Crede Crede is offline
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The fashion is great. And just ditch the fungi if you’re in a group with adequate healing. I like getting bigger hits on my t staff and my monk will never cap str solo so it was a no brainer for me. It’s really not a hard quest especially if you have the right toons / friends and assuming you already have epic it’s all familiar territory.
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  #37  
Old 05-07-2026, 01:52 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Robe adds 30str buff so it depends on if you want to farm another robe after getting epic and how much swapping you're willing to do to keep the buff up since it lasts like 2-4 ticks, can't remember exactly.
Thank you. I'm glad I didn't go through the whole thread in detail if that is all that was said!

Your reply reminded me I have a monk on blue that is just past 52 now with the fists and robe. Azure Guard, Bugaman and friends kindly volunteered their time to help me get a second robe, it is very cool [You must be logged in to view images. Log in or Register.].

celefistwhistlerobe.jpg

The robe has some fair MR and HP on it, which is handy for mend and pulling, if you aren't wearing a fungi or something. I like that it is pretty easy to find and get if you have a couple of mates. Good for a low budget or low effort build!
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  #38  
Old Yesterday, 10:30 AM
TheBlob TheBlob is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What is the first four page summary please?
Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Robe adds 30str buff so it depends on if you want to farm another robe after getting epic and how much swapping you're willing to do to keep the buff up since it lasts like 2-4 ticks, can't remember exactly.
Excellent summary. And the question made me LOL a bit hahaha

Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
The fashion is great. And just ditch the fungi if you’re in a group with adequate healing. I like getting bigger hits on my t staff and my monk will never cap str solo so it was a no brainer for me. It’s really not a hard quest especially if you have the right toons / friends and assuming you already have epic it’s all familiar territory.
The fashion IS incredible!

Now, for the Iksar Betrayer camp:

I have a 60 magician, who I adore but who is useless soloing in high level dungeons.

My druid is level 58. I am alternating between Permafrost for best exp and Kedge Keep for some loot (and personal challenge: I haven't managed to kill Undertow, Matriarch, Corrupted Seahorse and Estrella yet). I am waiting to get to 60 to start doing fun things like farming Chardok or SG, but I also love a challenge: do you guys think I could try to camp the Iksar Betrayer right now or should I hit 60 first?

Concerning the disagreement on the optimal complexity of mechanics description, would it be a good compromise to add a subsection (not a page) at the beginning of each more complicated section: "Simple mechanics", followed by "In depth mechanics"?
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Nadoom Battlemage (Archmage), Eolia Tournevent (58 Preserver), Momtaz (54 Disciple) & Dwaric McClerf (53 Vicar)

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Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric)
Last edited by TheBlob; Yesterday at 10:37 AM..
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  #39  
Old Yesterday, 11:01 AM
TheBlob TheBlob is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Thank you. I'm glad I didn't go through the whole thread in detail if that is all that was said!

Your reply reminded me I have a monk on blue that is just past 52 now with the fists and robe. Azure Guard, Bugaman and friends kindly volunteered their time to help me get a second robe, it is very cool [You must be logged in to view images. Log in or Register.].

Attachment 26327

The robe has some fair MR and HP on it, which is handy for mend and pulling, if you aren't wearing a fungi or something. I like that it is pretty easy to find and get if you have a couple of mates. Good for a low budget or low effort build!
I managed everything (Robe of the Lost Circle, pipe from KC) "solo" so far (KC pipe dropped while grouping in KC, so didn't need a dedicated force to go get it). For long camps, I feel bad assembling a team and like to do it solo as much as I can, hence the desire for me to solo it with my druid, if possible.
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Nadoom Battlemage (Archmage), Eolia Tournevent (58 Preserver), Momtaz (54 Disciple) & Dwaric McClerf (53 Vicar)

RED
Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric)
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  #40  
Old Yesterday, 11:04 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
Concerning the disagreement on the optimal complexity of mechanics description, would it be a good compromise to add a subsection (not a page) at the beginning of each more complicated section: "Simple mechanics", followed by "In depth mechanics"?
This was the original:

Quote:
source: https://www.project1999.com/forums/s...d.php?t=275279

The dmg*2 formula for autoattack is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:

main hand = (dmg*2)+8
off hand = dmg*2
That's why a fast weapon can perform as good as a slower weapon with better ratio. For example, a dragon spined claw (10/21) only outdamages a revultant whip (5/14) by about 10% or maybe a bit more (that's my personal parse). For off hand, you need the best possible ratio (no damage bonus).

Role of STR

As for str, you will notice more effects at later level. It does increase my max damage when I go from 180 (unbuffed) to about 250 (shaman buff). In the end, my main hand 10/21 has a max damage of about 45, so from the formula:

(2*10)+8 = 28
I have an extra 17 damage, I would think that it is all coming from str bonus at my level? Not sure.

The other effect of str is that it raises your ATK (about 1 ATK for 1 str) and the more ATK you have, the more likely you will get high hits.

Role of STR on P99 Blue

The source code for EQ Emulator calculates max damage based on Weapon Damage, STR, Offense Skill, Class, and Player Level. This algorithm may have been changed on P99, but here it is for reference:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
[Weapon Damage] is the damage listed on the weapon.
[Main hand bonus] is always 0 for non-melee characters, and weapons wielded in the off-hand.
[Main hand bonus] for one handed weapons is: ([Player Level] - 25) / 3 (rounded down)
[Mod] is calculated as: ([Offense Skill] + [STR]) / 100
If [Mod] is less than 2, then 2 is used instead.
If [Player Level] is less than 10, then [Max Weapon Damage] is capped at 10.
If [Player Level] is less than 20, then [Max Weapon Damage] is capped at 14 (for melee, see lists above).
So at low levels, [Max Damage] is always twice the listed weapon damage unless you have enough Offense and Strength to have a Mod higher than 2. For the critera above, a level 50 melee character using a 10 damage weapon, with 200 offense skill and 250 strength, max damage would be calculated as:

[Mod] = (200 + 250) / 100 = 4.5
[Main Hand Bonus] = (50 - 25) / 3 = 8
[Max Damage] = (4.5 x 10) + 8 = 53
Note that increased damage from strength is applied to both main hand and off hand weapons, and is a multiplier through [Mod]. The level based [Main Hand Bonus] is a flat number that is only added to the main hand weapon and is not affected by strength.

NOTE: This formula is not the one used in P99 because, using it, I found my theoretical max damage with a Blam Stick and 255 STR to be 134 but have screenshot evidence of myself doing more than this.

NOTE: 4/2/2020 amendment. The formula above was correct, except for Mod calculation.
This is the update with the weighted roll calculations collapsed

Quote:
Here is a breakdown of the damage calculation in a simplified format. Please note that it is difficult to confirm all of the magic numbers for P99, so a few of them may differ slightly from the EQEMU code. Because of this, the max damage numbers may be a few points off when looking at P99 damage numbers.

1. Calculate Wrath
1a. StrengthModifier = ((2 * STR) - 150) / 3
1b. If STR is less than 75, StrengthModifier = 0

1c. Wrath = Weapon Skill + StrengthModifier + Worn ATK + Spell ATK

2. Roll a D20
Press the expand button if you want to see how the game weights the D20 dice. Otherwise, you can just assume a roll of 20 for max damage calcualtions.

2k. RolledD20 = Weighted D20 Dice Roll / 10

3. Calculate DamageDone
3a. If Wrath is less than 115, Extra Percent = 100, skip to step 3g
3b. Roll D100. If Rolled D100 is less than maxExtraChance, Extra Percent = 100, skip to step 3g
3c. Base Bonus = (Wrath - minusFactor) / 2
3d. If Base Bonus is less than 10, Base Bonus = 10
3e. Extra Percent = 100 + (Base Bonus * Random Float Value between 0.0 and 1.0)
3f. If Extra Percent is greater than maxExtra, Extra Percent = maxExtra

3g. DamageDone = (Weapon Damage * RolledD20 * Extra Percent) / 100

4. Calculate FinalDamage
4a. If using Archery, DamageDone = DamageDone / 2
4b. If not using Archery, or using Archery as a Ranger and target is "stationary" (mob not moving and not rooted), skip step 4a
4c. If Critical Hit is possible and has occurred, continue to step 4d. Otherwise skip to step 4i
4d. If DamageDone is less than Weapon Damage, DamageDone = Weapon Damage
4e. DamageDone = DamageDone + 5
4f. DamageDone = DamageDone * 1.7
4g. Continue if Warrior and Berserk
4h. DamageDone = DamageDone + (Damage from step 4e * 1.19)

4i. FinalDamage = DamageDone + Main Hand Damage Bonus

NOTE: Throwing does NOT get the Main Hand Damage Bonus
NOTE: Archery uses the Main Hand Damage Bonus of the Weapon in your Primary Hand
NOTE: When using Breezeboot's_Frigid_Gnasher in your Primary Hand, it uses the 2Handed Damage bonus for 50 Delay rather than the 1Handed Damage Bonus. This is still true even if you are dual wielding
Personally I don't see how mine is worse than the previous one in terms of readability, complexity, or legnth. Both use a list style for the calculation portion, but the original mixes in personal examples in the middle, rather than putting them in a new examples section like I did.
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