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Old 05-01-2026, 03:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Setting up separate chat windows for combat and spell effects will certainly help. In smaller raids of 3-4 groups I don't really have trouble remembering who is in what group, but I think some larger guilds have a system where each group has a group leader whose responsibilities include sending tells for any group buffs needed.
I do have separate windows for combat, spell effects, and tells. This helps for sure.

Big guilds don't really have a more advanced system. Aftermath certainly didn't from what I recall, even when we were the top guild on the server.

The thing about big guilds is they switch targets and characters more often. So it isn't really practical to keep a running list of players you need to rebuff. They will probably be CoTHed away, on another toon, or in a different zone by the time most buffs wear off. You may switch to a different toon as well based on the need. Obviously some raids take longer than others, but big guilds need to be able to operate quickly on a quake.

From my experience in big guilds, most buffs simply come from individual people /telling the relevant class. If you need a dedicated Shaman in your group for Torpors or w/e, the Shaman will handle those duties themselves without a leader telling them what to do. Big guilds generally expect their members to be more proactive. If a group needs to be formed, just do it and invite people LFG.

Aegis of Ro is a bit unique, since it is a short duration resistance spell that isn't a bard song. If your guild is only using 1 or 2 mages to buff the entire raid, then those Mages just need to step up and keep track of who they need to buff.
Last edited by DeathsSilkyMist; 05-01-2026 at 03:33 PM..
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