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#1
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If you move a mob off of its spawn, you are responsible for its behavior after the fact. That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path. This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work. | |||
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#2
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That may be your belief but in the multiple years that I've been here I have yet to see one outcome of a kite align with your definition. Putting agro into a mob doesn't 100% equate to it ignoring people sitting in its path. Just like getting low health doesn't 100% equate to pulling a mob off a tank. There are thresholds. If your perspective is that everyone else is out of the loop at some point you have to look at the loop and understand that you are the common denominator. | |||
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#3
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Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk". If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
__________________
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#4
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you are bad | |||
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#5
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