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  #1  
Old 04-23-2026, 03:04 PM
sammoHung sammoHung is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Historically this is not at all how a train has been defined. Otherwise people could exploit this to convert 100% of any kites that occur in the game into trains and weaponize it to elicit punishments for kiters.
This IS, historically, how trains have been treated.

If you move a mob off of its spawn, you are responsible for its behavior after the fact.

That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path.

This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work.
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  #2  
Old 04-23-2026, 03:16 PM
WarpathEQ WarpathEQ is offline
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Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path.

This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work.
Slidein confirmed. Funny how your logic follows the exact logic of the target of the thread and yet here were are 5 pages deep in a rant and flame about it.

That may be your belief but in the multiple years that I've been here I have yet to see one outcome of a kite align with your definition. Putting agro into a mob doesn't 100% equate to it ignoring people sitting in its path. Just like getting low health doesn't 100% equate to pulling a mob off a tank. There are thresholds.

If your perspective is that everyone else is out of the loop at some point you have to look at the loop and understand that you are the common denominator.
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  #3  
Old 04-24-2026, 01:22 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
If you move a mob off of its spawn, you are responsible for its behavior after the fact.
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
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  #4  
Old 04-24-2026, 12:10 PM
kjs86z2 kjs86z2 is offline
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Join Date: Jun 2019
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
thats not how p99 works buddy

you are bad
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  #5  
Old Yesterday, 08:24 AM
Wayward Wayward is offline
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Join Date: Sep 2015
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Absolutely not. What a stupid idea.

Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".

If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
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