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Old 02-06-2026, 06:07 PM
loramin loramin is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Never claimed that.
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I think we're just waiting on more power. For example. Google image creation with Gemini using context costs about 3-5$ in wattage to generate a 6-10 second video. Vs their diffusion model for video generation is more like 5 cents or less.

That doesn't mean anything except it just gives you an idea about how much wattage context adds to the equation!

I am hoping corporations using their own nuclear reactors will be give us a big jump in usage.

https://www.latitudemedia.com/news/o...-nuclear-push/
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The OP question is "how far are we from making a game like EQ in AI" like the examples.

Right now, right now someone could do that.

Someone already did with unity, without AI.

So with AI, right now. Someone can make an everquest game with AI.

We just need someone to want to do it!
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Ok heres the answer to op:

Right now anyone (except for DSM or Loramin) can.
You claim it a bunch more throughout the thread, but I have better things to do than quote troll posts back at trolls.
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  #2  
Old 02-06-2026, 06:17 PM
BradZax BradZax is offline
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By not quoting the post that I was replying to you are misrepresenting what I am saying

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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
First, the context window. The AI can only "remember" so much at a time, out of everything it reads, everything you tell it etc. The context limits are inherent to how AI works: until there's some new innovation occurs, this isn't going to get much better.
I was saying more power would solve context limits you claimed were inherent to how AI works, not some new innovation

NOT that AI will make EQ with more power.


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Where does that quote even imply that AI can just make Everquest by itself, or that more power would make AI make evertquest by itself, that quote literally doesn't even support your argument, it breaks down and clarifies why someone can use AI RIGHT NOW to make Everquest if they wanted.


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Yes: Right now, me and DSM agree, someone can use AI to make their own Everquest game. I stand by that.

That is NOT what you are accusing me of: saying that with moree power AI could generate EQ on its own.

Quote:
You claim it a bunch more throughout the thread, but I have better things to do than quote troll posts back at trolls.
I never once said what you are accusing me of saying, and you couldn't find one example of me saying it.
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Old 02-06-2026, 06:24 PM
OriginalContentGuy OriginalContentGuy is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
I never once said what you are accusing me of saying, and you couldn't find one example of me saying it.
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Last edited by OriginalContentGuy; 02-06-2026 at 06:26 PM..
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  #4  
Old 02-06-2026, 06:30 PM
BradZax BradZax is offline
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excellent post
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In this specific scenario, it would probably take 5-10 years for a newbie solo developer to make an Everquest-style MMO from scratch in their free time using AI and paying people for some part time work. This assumes the newbie is a very good learner, is dedicated to the cause, doesn't take long breaks, etc. This also assumes the scope and quality of the game is similar to Original Everquest without expansions.
Im comfortable with 5 years, and you get the kids on weekends.
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Old 02-06-2026, 06:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
Im comfortable with 5 years, and you get the kids on weekends.
Lol sounds good!

My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.

So under the assumption that they do get it done in 5 years, they could still shoot themselves in the foot. That is why the time range I gave was large. Ideally you would spend a lot of time testing and refining after the game is largely done. That would take a long time as a single dev without a full time QA team. You could try and do early access, but this assumes the players would actually tell you about the cheats. They may keep it to themselves so they have an advantage when the game comes out.
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Old 02-06-2026, 07:02 PM
BradZax BradZax is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Lol sounds good!

My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.

So under the assumption that they do get it done in 5 years, they could still shoot themselves in the foot. That is why the time range I gave was large. Ideally you would spend a lot of time testing and refining after the game is largely done. That would take a long time as a single dev without a full time QA team. You could try and do early access, but this assumes the players would actually tell you about the cheats. They may keep it to themselves so they have an advantage when the game comes out.
Yeah, I'm sure that security would be a lot for someone to really understand, good or bad security really depends on the knowledge of the person managing something I reckon.

I wonder how long until AI can actually act as cheat security in games as a totally different discussion.

Like i wonder how long until the first AI anti cheat feature is added to a major video game.

who knows, 3 years from now you might be able to purchase that for your AI everquest game right off the shelf! [You must be logged in to view images. Log in or Register.]
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  #7  
Old 02-06-2026, 07:02 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.
EQ is case-in-point here because it trusts the client with *way* too much and has always been hugely vulnerable to various exploits and cheats. As you said, EQ had the financial backing behind it to hire a fairly large GM staff and work on bans/etc directly...and even then the effort was always imperfect. But then in order for your game to have rampant cheating issues, you must first have a game, which satisfies the basic requirement of the thread.

Some games are already trying AI-assisted anti-cheat or login verification. In the cases I'm personally aware of, it works only poorly and is almost universally loathed.
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  #8  
Old 02-06-2026, 07:19 PM
BradZax BradZax is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Some games are already trying AI-assisted anti-cheat or login verification.
"Run in circles."

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  #9  
Old 02-06-2026, 06:46 PM
OriginalContentGuy OriginalContentGuy is offline
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This is why Red server has no players frankly.
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