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#61
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Also, it's going to depend on the dungeon/area you're in. You can get FD off in time in a lot of circumstances barring a fizzle. | |||
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#62
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As it stands: If you start a cast and get hit mid-cast, you have to make a roll to succeed. Each subsequent hit during cast adds a penalty to your roll. This seems appropriately balanced for a non-classic server. The changes would mean that every hit you have to perform a new roll. And you have to win ALL of the rolls in order to succeed the cast. I'm not sure how Channeling currently effects your roll chances, but let's say you had a 50% chance to win the roll. And you got hit 4 times between start of cast and end of cast. The probability of you winning all 4 rolls, at 50% odds per roll is 0.5 ^ 4, which is ~6%. If you got hit 8 times, the probability of winning all 8 rolls at 50% odds drops to ~0.3%. Some things to consider:
There is no guarantee that you will succeed a cast currently, even with max channeling, even at level 60, even vs. a mob that is 15-20 levels lower than you. There is a guarantee that past a certain number of hits, it will be probabilistically impossible to actually succeed a cast. (Granted, I used a simple example of 50% odds to win, which may not be representative of how the channeling skill weights rolls vs. NPC) a) I'm not sure that's how classic worked. I'm dubious of the source of most of these "proofs" about how classic worked. It seems nilbog is relying on player logs to implement mechanic changes. I can understand at low levels this being the case - but at 60 with max channeling against a green mob, it should most definitely not be the case. b) With all of the non-classic "QoL" changes made to this server - why nerf this when there isn't sufficient data to support it. Again, nilbog is cherry picking little pet projects to implement, but we still have rooted dragons, item links in chat, /makeleader, 7 day corpses, etc, etc, etc. c) and furthermore, the channeling skill is not implemented correctly on saving throws currently. Maybe fix that first? | |||
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#63
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#64
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rip solo
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#65
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so changing it would be moving away from classic not towards it | |||
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#66
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If you actually played in classic, you'd know that P99 has been unclassic for a very, very long time. As I've repeated often over more than a decade playing here: Enchanters were never the solo gods of classic. Hell, they weren't even in the top 3 of solo classes! Now you (or anyone) can decide to be like Chicken Little, claim the sky is falling, and blame the people who worked incredibly hard to make this place more classic ... or you can celebrate the fact that, after all this time, you finally get to play classic EverQuest. I hear it was a pretty good game ... maybe even a better game than the partial re-creation that you've gotten used to?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#67
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Shamans were doing West Wastes dragons in-era, but those are mostly solo pulls and can often be pre-slowed before going into melee. What really hurts is brute force type pulls where you need to split a room by pulling 3-5 mobs and rooting them as they whack on you. That shouldn't really be much of a thing. It's also why a charm break on a hasted quadding pet was hugely dangerous--could effectively get locked down by it--and why enchanters weren't a big solo class in the early days even ignoring charm duration irregularities on P99.
Oh, and just wait and see if they fix lull spells to behave more properly, too. Ignoring all this, would be nice if they got around to fixing spell aggro sometime. Debuff counters still seem borked and doing minimal aggro. Being able to dot/debuff at virtually no risk feels like "EQ for dummies." Hope it gets a look. That being said, after 16 years on P99 I'd also be fine with them leaving "blue" as-is and restricting these types of major changes to a new server. P99 has its own history at this point, and that history is far longer than the few short years of original-era EQ. Don't think the admins here want to maintain separate codebases though, so that's probably not going to be a thing. | ||
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#68
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I do think channeling on P99 is non-classic and has needed an update. It does seem like they may be going non-classic with this update based on the evidence they are using to create the calculation in question. Maybe it will just need a bit of tuning. | |||
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#69
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#70
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I remember camping Lord in lguk in the mid-late 40s and being able to get off a DA with several mobs beating on me, or a stun and root to deal with a single, no big deal. And these mobs at worst were only a few levels below me. | |||||
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