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  #1  
Old 01-11-2026, 05:32 PM
TheBlob TheBlob is offline
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I do sometimes use Gnoll Hide Lariats for long farming sessions but I find the 200 pp cost of the snare whips a bit prohibitive for pet sacrifice haha

I don't have the Burnout pants yet (but I do have the Shield of Lava robe) and first thought that they could be useful to generate aggro, but my pet would have to be on the Burrower's aggro list for the spell to generate aggro, so the burrower would be too close to cast such a long casting time spell.

Concerning the idea of the DSed low level pets, it is indeed a fun idea haha but I'm wondering why especially low level? Just for the fun of it or do they have more hp per mana?

Are there any (ideally) repeatable clickies other than Bioluminescent Orb that generate significant levels of aggro?
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Old 01-11-2026, 07:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
I do sometimes use Gnoll Hide Lariats for long farming sessions but I find the 200 pp cost of the snare whips a bit prohibitive for pet sacrifice haha

I don't have the Burnout pants yet (but I do have the Shield of Lava robe) and first thought that they could be useful to generate aggro, but my pet would have to be on the Burrower's aggro list for the spell to generate aggro, so the burrower would be too close to cast such a long casting time spell.

Concerning the idea of the DSed low level pets, it is indeed a fun idea haha but I'm wondering why especially low level? Just for the fun of it or do they have more hp per mana?

Are there any (ideally) repeatable clickies other than Bioluminescent Orb that generate significant levels of aggro?
My original thinking for low level pets was mainly the smaller mana cost. It would be easier to med like 4 ticks per pet while running, since you were having some issues with that.

Math-wise I think a higher pet would have more HP per mana. Average hit for Ice Burrower is like 120. If the wiki is right Monster summoning 3 has 3200 HP minimum. So it would survive ~26 hits before dying for 400 mana. That is like 15 mana per hit. The level 8 earth pet would survive like 2 hits, so that would be 40 mana per hit. The higher level pet would do more DPS melee-wise before dying, so that is probably the better way to go.

You just need to get better at not going beyond the leash range. It is doable once you get a feel for it.

https://youtu.be/5fsvt1xfuqY?si=ayxQxvpcIhKbLkeW - this is a video of my shaman pet kiting an ice burrower for an hour without it leashing.

https://wiki.project1999.com/Forlorn...of_Rolfron_Zek would probably be the best alternative to bio orb, but they only have 5 charges. Luckily they aren't lore and they can be recharged, so you could bring a bag or two of these.
Last edited by DeathsSilkyMist; 01-11-2026 at 07:35 PM..
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  #3  
Old 01-11-2026, 10:29 PM
Balimon Balimon is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
My original thinking for low level pets was mainly the smaller mana cost. It would be easier to med like 4 ticks per pet while running, since you were having some issues with that.

Math-wise I think a higher pet would have more HP per mana. Average hit for Ice Burrower is like 120. If the wiki is right Monster summoning 3 has 3200 HP minimum. So it would survive ~26 hits before dying for 400 mana. That is like 15 mana per hit. The level 8 earth pet would survive like 2 hits, so that would be 40 mana per hit. The higher level pet would do more DPS melee-wise before dying, so that is probably the better way to go.

You just need to get better at not going beyond the leash range. It is doable once you get a feel for it.

https://youtu.be/5fsvt1xfuqY?si=ayxQxvpcIhKbLkeW - this is a video of my shaman pet kiting an ice burrower for an hour without it leashing.

https://wiki.project1999.com/Forlorn...of_Rolfron_Zek would probably be the best alternative to bio orb, but they only have 5 charges. Luckily they aren't lore and they can be recharged, so you could bring a bag or two of these.
Nice find on the video! So in response to using monster summoning: you're better off chaining shoveled level 49 earth pets with lava diamonds or robe click. It's 200 mana for an average of 3k health. Higher level spells are great and all and people forget how powerful the focused 49 pets are.
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  #4  
Old 01-11-2026, 10:44 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
Nice find on the video! So in response to using monster summoning: you're better off chaining shoveled level 49 earth pets with lava diamonds or robe click. It's 200 mana for an average of 3k health. Higher level spells are great and all and people forget how powerful the focused 49 pets are.
Yeah 200 mana for 3k HP is great! I'm not really familiar with all of the Mage pet HP's, especially when focused.
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Old 01-12-2026, 11:53 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yeah 200 mana for 3k HP is great! I'm not really familiar with all of the Mage pet HP's, especially when focused.
Yea the focus items add like 25% hp or something ridiculous on non earth pets. I don’t think the shovel focus gives <= 49 earth pet more hp? I pretty much exclusively soloed with a torch focused fire pet until lvl 55 or so. Most fights I only needed to cast like 2 nukes to get full xp since the fire pet DS is huge and neutral damage. At 55-60 I switched to the final earth pets as the root came more in handy using rains to just quickly burn mobs down.
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Old 01-12-2026, 07:26 PM
Balimon Balimon is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Yea the focus items add like 25% hp or something ridiculous on non earth pets. I don’t think the shovel focus gives <= 49 earth pet more hp? I pretty much exclusively soloed with a torch focused fire pet until lvl 55 or so. Most fights I only needed to cast like 2 nukes to get full xp since the fire pet DS is huge and neutral damage. At 55-60 I switched to the final earth pets as the root came more in handy using rains to just quickly burn mobs down.
I'm positive the shovel increases all the earth pets HP levels 4-49, I've used him a bunch of various things. You're spot on though for a torched fire pet to 55/57 and then using the final earth pet to finish up.
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Old 01-13-2026, 12:46 PM
TheBlob TheBlob is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
https://wiki.project1999.com/Forlorn...of_Rolfron_Zek would probably be the best alternative to bio orb, but they only have 5 charges. Luckily they aren't lore and they can be recharged, so you could bring a bag or two of these.
I didn't think about the stun totems! I'm wondering if one totem with a couple of casts of the lowest spell in the Malo line would be enough to let the first pet hit for a couple of seconds (instead of being attacked instantly), and from there it would only last longer and longer and maybe that would be enough? I need to test it sometime in the future.

Balimon, what you describe is what I tried, but the first pets die so quickly that I was wondering if I could build up a bit of aggro beforehand to lose less mana on "wasted" pets.

The presummoned Muzzles are a nice addition too!

About the focused earth pet, do you guys think that would be more mana efficient at building aggro than casting cheap malo spells?

Right now I don't have a bio orb, epic or VS staff so I'm more inclined to try stun totem(s) + mala + muzzled water pets. Will keep you guys updated when I do try it!

The video of the mage soloing is also very nice haha I love how it becomes night during the fight :P

Vivitron, I'm not sure what you mean by "Also I would not be surprised if a mage could come up with a trophy or loot kill that would benefit from spamming them for the stun." Could you elaborate?
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  #8  
Old 01-13-2026, 03:42 PM
Vivitron Vivitron is offline
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Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
Vivitron, I'm not sure what you mean by "Also I would not be surprised if a mage could come up with a trophy or loot kill that would benefit from spamming them for the stun." Could you elaborate?
Sure; first as an interrupt it may open up the ability to kill some casters that you otherwise couldn't, especially clerics -- e.g. totem stun to interrupt CH. Second, I think you could keep a mob perma stunned for 25+ seconds per totem (and still have time to use scars of sigil between stuns if necessary), so you might be able to kill slightly tougher mobs where chain pet isn't viable or use it to help split a double spawn. I haven't played mages much but maybe something like https://wiki.project1999.com/Royal_Scribe_Kaavin (his MR is borderline high for this, but might be doable) or Undertow's room.
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  #9  
Old 01-13-2026, 06:17 PM
Balimon Balimon is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
Sure; first as an interrupt it may open up the ability to kill some casters that you otherwise couldn't, especially clerics -- e.g. totem stun to interrupt CH. Second, I think you could keep a mob perma stunned for 25+ seconds per totem (and still have time to use scars of sigil between stuns if necessary), so you might be able to kill slightly tougher mobs where chain pet isn't viable or use it to help split a double spawn. I haven't played mages much but maybe something like https://wiki.project1999.com/Royal_Scribe_Kaavin (his MR is borderline high for this, but might be doable) or Undertow's room.
This is exactly right; you totem, Scars, totem, Scars. You don't need it for Undertow's room, but it's a good use for sure, especially on him. You intuition is spot on though, it's my secret weapon for Tserrina [You must be logged in to view images. Log in or Register.]
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  #10  
Old 01-13-2026, 09:13 PM
TheBlob TheBlob is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
Sure; first as an interrupt it may open up the ability to kill some casters that you otherwise couldn't, especially clerics -- e.g. totem stun to interrupt CH. Second, I think you could keep a mob perma stunned for 25+ seconds per totem (and still have time to use scars of sigil between stuns if necessary), so you might be able to kill slightly tougher mobs where chain pet isn't viable or use it to help split a double spawn. I haven't played mages much but maybe something like https://wiki.project1999.com/Royal_Scribe_Kaavin (his MR is borderline high for this, but might be doable) or Undertow's room.
Nice! I am always on the lookout for new solo challenges for my magician. It is pretty tough with no CC and everything. I was convinced I needed my epic to try new targets (Froglok King, maybe?) but perma-stunning sounds nice, and not so expensive!

Balimon mentioned Tserrina. I need to solo her at some point haha
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