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  #1  
Old 01-06-2026, 09:51 AM
sinnycool sinnycool is offline
Orc


Join Date: Nov 2020
Posts: 36
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The "about to level" mechanic.

If you close to leveling or just leveled everything will go wrong.

The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.

I swear the game trying to prevent the ding
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  #2  
Old 01-06-2026, 11:51 AM
sammoHung sammoHung is offline
Sarnak


Join Date: Jun 2023
Posts: 445
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Quote:
Originally Posted by sinnycool [You must be logged in to view images. Log in or Register.]
The "about to level" mechanic.

If you close to leveling or just leveled everything will go wrong.

The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.

I swear the game trying to prevent the ding
I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.

Quote:
Scene: You've been grinding for 2 hours straight. You had 20% left of level 55 when you started, and now you're at 95%. So close you can taste it. You are getting weary, but things have been going smoothly. So you take slightly more risks. Play a little more hurriedly. A little less focused. Almost there.

That's when your charm breaks. And when it does, your root also breaks. But you were hurrying so you didn't cast Manaskin before you started this fight. You also haven't stopped in 30 minutes so you're low on mana and far from full HP. You aren't quite as focused because of the long session - so you don't stop moving completely before trying to cast a stun on your hasted pet. Spell is interrupted. Can't get a cast off. You die.
I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.

Nevertheless, your original sentiment hits so very close to home.
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  #3  
Old 01-23-2026, 11:32 AM
Mortdecai99 Mortdecai99 is offline
Aviak


Join Date: Dec 2020
Posts: 88
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.



I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.

Nevertheless, your original sentiment hits so very close to home.
enchanters don't get manaskin. totally unrealistic scenario.
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  #4  
Old 01-26-2026, 01:10 PM
sammoHung sammoHung is offline
Sarnak


Join Date: Jun 2023
Posts: 445
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Quote:
Originally Posted by Mortdecai99 [You must be logged in to view images. Log in or Register.]
enchanters don't get manaskin. totally unrealistic scenario.
Necromancers do you potato brain
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  #5  
Old 01-26-2026, 05:51 PM
Mortdecai99 Mortdecai99 is offline
Aviak


Join Date: Dec 2020
Posts: 88
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Necromancers do you potato brain
Mmm potato
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