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Old 12-04-2025, 10:47 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
82 is the value for the doubled hits. 58 is the value for the non-doubled hits. You're multiplying by 2 one too many times, and there's a weird +1 in the calculation.
Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
We already know that melee weapons have a modal value equal to 2*dmg + bonus.
This is the core problem with your logic. You are ignoring the weapon damage * 2 + damage bonus formula for BFG specifically by simply adding weapon damage and damage bonus together to get 23 + 34 = 56.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Look, I think my explanation is dumb as hell and likely wrong, but at least I can make my way to the right number. Your argument is that 75.7 is "close to 78"?
56 does not equal 58. If you are going to attack someone for being off by two on an admitted guess, don't also be off by two yourself!

Your flawed logic and flawed insults aside, you may be right. If you take a look at the EQEMU code, they do actually have a line of code where they divide archery damage specifically by two before applying the double damage 2x multiplier, and before applying the damage bonus.

https://github.com/EQEmu/EQEmu/blob/...tack.cpp#L6370

For example, normally a 23/50 2h weapon at level 57 would have a modal hit of 23 * 2 + 34 = 80.

The Archery equivalent with the division by 2 would be (23 * 2) / 2 + 34 = 56.

Archery Double Damage with the division by 2 would be ((23 * 2) / 2) * 2 + 34 = 80.

I didn't initially bring up this damage / 2 line of code because it applies to all classes doing archery. It acts like the equivalent of a global damage modifier, so there wasn't a point in making things more complicated.

However, this would mean all classes other than Rangers would have their archery damage cut in half before the damage bonus is applied, with no double damage to get it back. We would need to get more data from non-Ranger classes to confirm that they are getting their archery damage halved before applying the damage bonus.

Finally, we still can't account for why your damage values are off by two. We would need more data to see if archery always gets a +1 to damage somewhere. It isn't likely that BFG is the only bow to get +1 weapon damage if bows do get this bonus. We should see the same trend for other bows.

This is why you should supply your raw data, so we can see if you did something incorrectly. I don't mean that as an insult, but everybody makes mistakes.
Last edited by DeathsSilkyMist; 12-04-2025 at 11:04 PM..
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