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#11
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Your flawed logic and flawed insults aside, you may be right. If you take a look at the EQEMU code, they do actually have a line of code where they divide archery damage specifically by two before applying the double damage 2x multiplier, and before applying the damage bonus. https://github.com/EQEmu/EQEmu/blob/...tack.cpp#L6370 For example, normally a 23/50 2h weapon at level 57 would have a modal hit of 23 * 2 + 34 = 80. The Archery equivalent with the division by 2 would be (23 * 2) / 2 + 34 = 56. Archery Double Damage with the division by 2 would be ((23 * 2) / 2) * 2 + 34 = 80. I didn't initially bring up this damage / 2 line of code because it applies to all classes doing archery. It acts like the equivalent of a global damage modifier, so there wasn't a point in making things more complicated. However, this would mean all classes other than Rangers would have their archery damage cut in half before the damage bonus is applied, with no double damage to get it back. We would need to get more data from non-Ranger classes to confirm that they are getting their archery damage halved before applying the damage bonus. Finally, we still can't account for why your damage values are off by two. We would need more data to see if archery always gets a +1 to damage somewhere. It isn't likely that BFG is the only bow to get +1 weapon damage if bows do get this bonus. We should see the same trend for other bows. This is why you should supply your raw data, so we can see if you did something incorrectly. I don't mean that as an insult, but everybody makes mistakes.
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Last edited by DeathsSilkyMist; 12-04-2025 at 11:04 PM..
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