Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 12-01-2025, 11:21 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,496
Default

Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I also think Druids having more versatility makes them appealing to groups too ( compared to a lot of classes ).
Druids are good in groups until like mid-30s or so when their healing just can't keep up with the mob damage and Clerics are really needed. Before that Druid can MH a group just as easily.
Reply With Quote
  #2  
Old 12-01-2025, 05:40 PM
Wakanda Wakanda is offline
Kobold


Join Date: Feb 2024
Posts: 188
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Druids are good in groups until like mid-30s or so when their healing just can't keep up with the mob damage and Clerics are really needed. Before that Druid can MH a group just as easily.
I genuinely have an easier time solo healing on a Shaman than a Cleric unless the group is really good. On my Clerics I feel like I'm constantly OOM and struggling unless I have Clarity. On my Shamans I feel like this isn't really the case. I'm thinking about making another Shaman soon if yall want to play [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #3  
Old 12-01-2025, 05:50 PM
sammoHung sammoHung is online now
Sarnak


Join Date: Jun 2023
Posts: 375
Default

Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I genuinely have an easier time solo healing on a Shaman than a Cleric unless the group is really good. On my Clerics I feel like I'm constantly OOM and struggling unless I have Clarity. On my Shamans I feel like this isn't really the case. I'm thinking about making another Shaman soon if yall want to play [You must be logged in to view images. Log in or Register.]
Slow is the best heal. Kinda crazy that you can guarantee 25% less incoming damage, starting at level 5 for just 20 mana. (Drowsy)

By level 52 with Turgurs, 70% less incoming damage is nuts for only 250 mana, the same mana cost of Superior Healing
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:14 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.