Quote:
Originally Posted by Ekco
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naw, it's just bad game design.
pve mmorpgs aren't built around the concept of full corpse loss on a timer their endless treadmills by design and putting the onus on a single class mechanic like necro summon is also bad.
you can count on one hand with fingers left over the amount of high concept experimental shit like that has actually worked in the history of this genre and that's with devs actually thinking about the problem and actually trying to do it and they still failed, something EQ devs didn't even have time really to think about or make work
they made a cobbled together fantasy theme park and shipped it
the only time ive seen that stuff actually work is in low fantasy pvp games where it's like oh no i lost a full suit of platemail and a +1 sword "oh well" or oh no i lost my ship in eve online that's a bit different than losing a decade worth of raid loot because you didn't log in for a week
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The idea of corpse loss and fear of losing all your hard work was a feature of classic EQ that drove a lot of us to do late night CR or not participate in late night batphone type content. You don't see that in the care near generation of games anymore because "we can't frustrate our user base with a negative experience"
ST and VP keys were not soul bound in era, which added dire risk to those zones should you have a bad wipe
To argue against these things on this server is ridiculous and proves micro penis status