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  #11  
Old 10-28-2025, 03:58 PM
Rygar Rygar is offline
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I always thought the animal/undead/plant/elemental specific spells should have been expanded.

All nukes could stay the same, but cut their mana efficiency in half. This would make casters way more viable DPS in groups and specific dungeons. More mind should have been given to varying these mob types in dungeons across norrath.

Fear/Charm should be added for magician elementals.

Wizards get an anti-construct line, maybe a spattering of all 'anti' spells, just not the highest levels but let's their DPS shine without medding every second
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  #12  
Old 10-28-2025, 04:41 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The biggest elephant in the room is how complete heal rotations on near every mob is lame. Needs more variety. Probably the whole reason WoW has encounter specific battle plans.

Don't have to go too crazy like WoW did, but more maybe mobs can silence, gflux, shadow step, some form of melee AoE attack, poisons requiring curing etc. raid mobs don't ALL need to do loads of damage to a single target, just slowly diminish your raid force.
there already are a ton of mobs like this but every guild just cheeses the AoEs by having everyone go in/out to avoid AEs by keeping timers on all of the AEs
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  #13  
Old 10-28-2025, 05:39 PM
Rygar Rygar is offline
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I'm no master raider, but what mobs are like that? I should caveat that this is difficult to work on a 32k mob since it dies so fast. So those would need some form of heavy Regen or lifetap proc
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  #14  
Old 10-29-2025, 01:26 AM
Wakanda Wakanda is offline
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If a warrior in my group was using a shield for the bash aggro I think it would trigger me. My fav part of grouping with warriors is their high DPS. I can root mobs if aggro is that big of an issue. I prefer the mobs dying faster. [You must be logged in to view images. Log in or Register.] I always feel the diff between having a Warrior tank and an SK / Pal tank because of how slow everything dies.

Duo'ing with a Warrior as a Shaman is damn near like duo'ing with a Monk.
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  #15  
Old 10-29-2025, 08:14 AM
Rygar Rygar is offline
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You are just proving a balancing point there, warriors shouldn't really be high DPS but agro generating meat shields with just average dps.

High DPS should be rogue/monk/ranger. Monk shouldn't be able to tank as well as they currently do either. FD should be way longer cool down, or tick drains endurance bar at which point FD fails if zero endurance.
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  #16  
Old 10-29-2025, 09:29 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
If a warrior in my group was using a shield for the bash aggro I think it would trigger me. My fav part of grouping with warriors is their high DPS. I can root mobs if aggro is that big of an issue. I prefer the mobs dying faster. [You must be logged in to view images. Log in or Register.] I always feel the diff between having a Warrior tank and an SK / Pal tank because of how slow everything dies.
Shields with procs, that proc on block instead of or along with bash. Increase bash damage based on its AC. Warriors tanking and not tanking would still have the option to dual wield, but shield enhancments would add another layer to the class and another piece of equipment to their versatile arsenal. Not that warriors don't equip shields now but rarely, when on ramp or something.

Worn damage shields would also be fitting, not just for certain NPCs like the cacti in OverThere, but for endgame items. Can't be dispelled. Doesn't take up buff slot. Stackable.
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Last edited by Ennewi; 10-29-2025 at 09:34 AM..
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