Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Reply
 
Thread Tools Display Modes
  #1  
Old 10-17-2025, 02:28 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 813
Default

You don't need to compare total damage taken if you compute damage/hit. Likewise you can convert min-hits and max-hits (and all the rest) to percentages. There's no reason to throw away some of the signal just to match an arbitrary number. But I don't want to fight with you about it. We both agree the experiment I posted last night wasn't conclusive.
Reply With Quote
  #2  
Old 10-17-2025, 02:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,390
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You don't need to compare total damage taken if you compute damage/hit. Likewise you can convert min-hits and max-hits (and all the rest) to percentages. There's no reason to throw away some of the signal just to match an arbitrary number. But I don't want to fight with you about it. We both agree the experiment I posted last night wasn't conclusive.
You want to reduce the odds of something affecting the the results. Theres really no reason to have sets with different hit amounts.

I request that your data sets in the future are the same number of hits. Or you can supply your logs.
Last edited by DeathsSilkyMist; 10-17-2025 at 02:36 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:41 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.